KRegiel's Forum Posts

  • 6 posts
  • Sprite.count works in this situation but there still is a problem with selecting by value, so I think I have to move it to another event like c13303 suggested.

    Thanks for help

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  • Hello

    When I create multiple objects of the same type and try to loop through them afterwards it only finds one object that existed on the begining.

    Here is a .cpax example of this situation: tinyurl.com/nghm57z.

    After creating 10 objects and looping through them I get count = 1.

    I can add that I don't have this problem when I create objects in one layout and go to another. It counts all objects.

    Can someone tell me if this is a bug or it should be done differently?

  • Yes, that would be a great feature, hope it will show up.

    Thanks for the help.

  • Thanks for the replay lennaert, but it only works when You want to create new layouts. Problem is that I currently have quite complex layouts and I want to add layers to them.

  • Hello,

    I have multiple layouts that I use as stages and I want to add, on all of them, new layer, say HUD. So far I had to open every layout add new layer, set name and parallax, but it is inconvenient and error prone.

    Is there an easy way to do this or should I add it on every layout separately as I do now?

  • Hello,

    This is my first post and I want to share with You a video of a game that I am working on.

    Hope You will find it interesting.

    youtu.be/G_UvaSCWJKE

  • 6 posts