I have played around with Construct for just under 2 days now, but most of that time has been spent reading forum posts about how to get non-blurry pixel resizing and keeping aspect ratio in fullscreen. I realize that this has been asked before, but I have yet to find definitive answers to the following questions:
1. Is there any way to keep pixels nice and sharp when resizing the window (2x, for example)?
I have looked at a few examples on how to do this, but none have worked as advertised on my computer.
2. Can you make a, say, 320x240 game that will maintain its 4:3 aspect ratio when resized to fullscreen on a 16:9 or 16:10 monitor (adding black bars when necessary)? Or vice versa?
3. Assuming there isn't any satisfactory way of doing this yet, are there any plans of implementing some sort of solution?
I really would like to make the switch from MMF to Construct but so far it just seems less friendly towards low-res pixel art...am I wrong? (I hope so!)