kotakotakota's Forum Posts

  • Construct (the app) and all Construct games work fine for me in a Windows Xp Sp2 VM with 512 MB ram. I am using VMware though.

    Maybe you need more RAM?

    I allocated 2 GB of RAM so that shouldn't be the problem... I backed up my Linux partitions and I installed Windows (eww....) as I had a couple other things I might need it for, but I will probably put it in a VM as well. Are you using VMware Player? Thanks!

  • I can't get it running on Wine. Whenever I open the app, nothing happens, not even an error.

    It won't work in Wine because Construct requires the latest version of DirectX. Running it in a VM works to a slight degree.

    Did you allocate 128 megabits or 128 megabytes off memory?.

    I believe I allocated 128 megabytes but as VirtualBox only lists it as "MB" I am not so sure...

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  • Hello,

    Its been a while since I've stopped by the Scirra community, so its great to be back! Actually, the main reason I've stopped using Construct for the past year or so was because I migrated 100% over to Linux which Construct has yet to support (and probably never will unless someone, such as myself, bothers to port it....)

    On that note, I recently picked up a copy of Windows XP and put it on VirtualBox 3.2.10 (proprietary) under 64 bit Linux running a 2.6.35-22-generic kernel. Installation and the such was successful for everything (including Scirra Construct and DirectX) but I hit a wall when trying to create a new project in Construct: it claims that it does not have enough video memory to be able to view the editor. I had allocated 128 mb of video memory in my VM and also enabled both 2D and 3D acceleration and installed the VirtualBox client addons for Windows XP.

    Any ideas?

    Thanks!

    EDIT: I just realized that this post is in the wrong board.... Should I delete and repost in the correct location, or can one of you mods handle it for me? Thank you!

  • By the way, I wonder how to find the open sources of Construct.

    I'm interested in GPL, etc.

    Take a look here: http://sourceforge.net/projects/construct/develop

    Construct uses Subversion, a version control system to maintain its code. I'm a Linux guy so I prefer to type in the commands, but if you don't feel comfortable in doing that, you should use either RapidSVN or TortoiseSVN. Some IDEs also have SVN built in.

    > That's right.

    >

    Erm, what? Freeware means free to use, not necessarily free to use for commercial purposes.

    Yes, that is correct, but GPL allows for free use for commercial purposes. GPL basically states that any modifications or projects based on the code has to be released under GPL as well but that anything created using the GPL application is free to be licensed under any license including commercial licenses.

  • I see... I guess I will have to use my laptop sometimes then...Because of course because after running Linux Mint, I don't want to spend money on another Windows OS. Thanks though!

  • Do you think a "PlayOnLinux" script would work? I would assume I would have to make one (unless someone else already has of course), but I don't know if it is worth the time...

  • I recently switched over to a new machine, a Linux box using the Linux Mint OS. I however cannot get Construct to install under WINE due to not being able to install DirectX under WINE for some strange reason. I had seen a few posts around about using Construct under Linux through WINE, and I am wondering how to do this. Thanks!

  • Hi,

    I was trying to use the "File" object to read things off a file, but I was not sure how to use the data in the file. How would I do this? Thanks!

  • Hi,

    I just put together a small tutorial on organizing and managing event sheets (my method of course) for the people who are new to Construct. It really is nothing much, not even worth looking at for most people... but you know... I just had to make it, because I was introducing Construct to some friends who I am working with and I just wanted to show them how I organize my Construct projects. It can be found here: http://darkchaosstudios.com/tutorials/organizing_&_managing_tutorial.htm

    Note that it is based off of a more OOP type of feel. It is what I have learned works best when actually programming, and I found it can be applied to Construct as well.

    Thanks,

    Kota Weaver

  • Is there a way to have custom controls in game? Meaning in a game, you would go to options, and choose the controls? Thanks!

  • THANK YOU!!!! You fixed BOTH major bugs I was trying to deal with!!! Thank you SO much for this update!

  • Thanks, and it is available in the CVS?

  • I am not sure whether it was a particle problem, but here is the link to the file: http://www.fileshack.us/get_file.php?id=260744&file=game.cap

    Also, I was working on it to find that when I run a program with particles under 0.97 with the one shot option on, the particles do not disapear the way they should

  • Thats weird. Instead of using paint though, try GIMP or Paint.NET.

    GIMP: http://www.gimp.org

    Paint.NET: http://www.getpaint.net

    These are both open source, and are free equivilents of Photoshop.

    And no, I do not have this strange problem. (I use Vista for Construct)

  • The only solution I know of is to have a global variable which you would set equal to the global variable at start. Of course, the problem with that is the more you want as initial value, the more variables you would need, and it would slow it down more as well as leave more room for error.