try:
name1.wav
name2.wav
name3.wav
.
str(Variable)
Sorry..I've never used Winx.com...
.................................but maybe you can try BitBalloon
it is very simple.....just export your game as HTLM5 website and:
Download_PDF.capx
FrameVariable_II.capx
If I understood correctly ... you need ..something like this:
FrameVariable.capx
see... if this helps you.....
LettersArray.capx
I'm sorry I do not know how to help you....
event "For each X....." simply can not be executed..because "on start of layout" you do not have "Cur.X,6"...
...you do not have "Apples","Oranges","Bananas" ..
..just a empty array
you need to move event "For each X element"..
..after you load Array from Json or Local Storage...substact time...
another thing...
I see only zeros et "Cur.X,6"...and you have a condition.... if Value at Cur.X,6>1....
On start of layout...you have a empty Array..
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try :
System Repeat 5 times............System Wait loopindex (seconds)
Using Wait in loops
If I understood correctly ...
Spritefont set text to.............left(SpriteFont.Text,len(SpriteFont.Text)-1)
left(text, count) Return the first count characters of text. len(text) Return the number of characters in text.
left(text, count)
Return the first count characters of text.
len(text)
Return the number of characters in text.