kontinyu's Forum Posts

  • Oh thank you sir!

    It worked like a charm.

    Sorry for my trouble to you!

  • is there any ways you could send it with r90 version.

    because i can't open it and i'm on a mobile connection so it would take a lifetime to download r91 for me.

    thank you!

  • Hi there,

    I've searched forums and find out if i wanna select "other" object from a collision i should use "Pick nth." command.

    But i couldn't get it work.

    So here is capx;

    dl.dropbox.com/u/69915219/life/life.capx

    and what i'm trying to achieve;

    • When two of my little "thingies" bumps. if one is male and another is female (and vice versa) they should reproduce another "thingy"
  • GenkiGenga

    how about that;

    kontinyu.com/nip/ground4.png

  • Im starting to feel like alice down the rabbit hole now, lol. 3rd stage is a bit eerie - i like it. Im not sure how to put this - but i felt at the end of stage 2 that my conversation with the narrator wasnt over yet. When you start stage 3 its like a completely new topic, could be a smoother transition.

    The mysterious atmosphere is enough to keep wanting to see the next stage, but the controls need work. What i would like to see is - when you go down a hill your speed shouldnt be capped, you should increase speed the same way a real wheel would.

    The flying is cool for the part where you interact with the eye - but at all other times its a bit frustrating for me.

    thanks for perfect feedback again.

    about conversation;

    i'm think i will wrap it up in lvl 4 (its also bigger 3000px lvl.)

    about controls;

    i will make them easier. speed isn't capped actually. whole game is physics based. so i think if i disable linear damping it would be easier.

    as i said, i can't create puzzling levels without flying. but as you suggested it can be limited.

    also should i keep working with physics or just go with 8 direction and platforms. i feel like physics is more realistic and smooth. but i'm not sure.

  • added new lvl (lvl 3 )

    please give feedback!

  • My pleasure Kontinyu,

    Sorry i forgot to mention that - I failed on the 'fail hill' lol. Is it really possible to do it without a-d?

    Clearly your writing and ability to set the mood are fantastic - I'll wait for the later stages to comment more on the moving mechanics.

    yup. it is. i can do it :P

    but i've improved player speed a little.

    so in next update it should be easier :)

    thanks again! you gave me inspiration and passion for work.

  • That was interesting, i like the concept.

    Some of the narrative on stage two is really good. paticularly the part when you choose "no" to the "do you need my help" question. Very smart writing.

    To me, that music was pretty close to perfect - it really fits the mood! Its a low energy beat, exactly how you feel when your down.

    So your feeling down in the dumps.. a helpless wheel.. you sluggishly move forward as you struggle to face the hilly challenges of life. You make your way over a few minor obstacles and there stands before your greatest challenge - the fail hill. You try everything you can think of, slowly crawling up the hill, getting a run up... no? hmmmmm...

    Everything to this point is great - then i discovered you could fly? This kind of broke the ambience for me, i dont see the symbolism. Perhaps - as its an 'overcoming negative feelings' type of experience, why not draw off things that people really do to pick themselves up.

    Some things i was thinking could draw some gameplay ideas from:

    Venting your feelings or getting things off your chest - to become lighter and make the wheel float.

    Get help from friends - another wheel comes along?

    exercise - make the wheel bigger after a repetitive task?

    Great start.

    omg. thanks for great big answer.

    i'm amazed that you liked it.

    and the feelings you've experienced are absolutely what i'm intended.

    about flying it's neccessary. i'm adding more puzzling levels. and you must have ability to fly.

    have you been able to finish levels without using (a-d) keys?

    also i'm so glad you liked my writing. hopefully level 3 comes along nicely. i will post here when its over.

    about fellow wheel, it's already on my agenda.

    but feeling light and floating wasn't on my mind. i will add this absolutely :)

    so thank you sir!

  • I also am trying to replicate this feel. Its not easy I agree!!

    Artistically its working for you.

    The sound does not in my opinion.

    The ball moves way to slow aswell..

    thank you for your quick answer!

    i have 2nd thoughts about background musics aswell.

    but i kinda liked the 2nd level's background music. i think i'm gonna change only 1st level music.

    i've slowed down ball especially (time scaled 0.5)

    because i think game it self should be slow (also rhythmic with the bg music.)

    anyways i will think about the speed again.

  • hi.

    i'm trying to achive a spiritual, story telling game. (which is pretty hard.)

    so here is my first 2 levels (need lots of improvments ofc.)

    most important i wanna learn is,"is this game so hard / boring to play?"

    you are allowed to play with arrow keys only! - you can use spacebar to restart.

    (a-d keys added for test purposes.)

    all sprites are created by me (some free photoshop brushes.)

    all music is gathered from freesound.org (producers will be attributed in the final version.)

    so what do you think?

    http://kontinyu.com/nip

    *new*

    level 3 added. 31.01.2012

    • added more sounds.
    • added some effects (only works in chrome)
    • gameplay is easier now. (you should be able to move easier.)

    more levels coming hopefully!

    also your feedback is important to me.

  • Nicely done, had a go and for what is is I think you've done very well!

    Im not sure if i had played the original but ive definately played others like it and yours was up to scratch. Good job Kontinyu :)

    well thank you sir!

    you can download the original free from here; caiman.us/pageN.php

    it needs levelling.

    a bonus monster and a plane.

    and some high lvl submarines.

    but since it was just for fun and to learn construct 2. i don't think i will finish this game.

    anyways thanks for your feedback!

  • Ok, for testing i've added option to play without fb login. just right-click on play!

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  • Well, since it is a facebook game, it will ask your permissions to use fb hi score system.

    and i don't know a way to ask it without pop-up window.

    is there a way to do that ingame?

  • Hi,

    This is my -almost- first week with Contruct 2, and i think it's great!

    So i've created my first, super-basic game for facebook.

    If some of you will be able to check it out and test it for me, i will be grateful.

    Here is the link; WinDepth, a remake by kontinyu.https://apps.facebook.com/windepth/

    to play game without fb login just right click on play.

    This game is a classic actually. Developed by a group named Bio %100 in 1998.

    So all credits to those guys. I've just remaked it. (actualy i've completed only first level without bonuses.)

    I'm waiting for your feedback. And i know there are plenty of problems and nasty graphics. I hope i will fix all of them with your help!

  • kontinyu.com/de.capx

    Hi,

    this is my first project. it's remake of the old game "windepth".

    what i'm tryinh to achive is when player kills a submarine there will be an "explosion". if another submarine is around explosion zone it should explode too.

    so i add a collision detection to explosion.png. ships explode when they collide with explosion animation. thats all good so far.

    problem is the original ships - killed by bullets- also colliding with explosion animation (they shouldnt because they are destroyed). it's a problem because i'm trying to give extra experince to player when they kill submarines with chain reactions. and it's not working.

    if someone just point the way for me...