Koen's Forum Posts

  • 5 posts
  • Hi everyone,

    I've recently completed the excellent Match3Tutorial by David Silverman (http://gamedev.tutsplus.com/tutorials/from-scratch/make-a-match-3-game-in-construct-2-the-basics/) and I wanted to make a variation on it, but I ran into some trouble.

    I'm trying to make the blocks respawn at the top of the field after making a match, instead of disappear (just like it works in games like PuzzleQuest).

    Right now I do that by moving the blocks upwards (instead of destroying them), but after that has happened, the moved blocks do not behave properly anymore (they do not match or swap properly anymore and start overlapping other blocks). I've been spending quite some time on trying to fix it (trying it by actually respawning the blocks, and changing code around) but without any success. I'm not sure where to go from here, any help would be greatly appreciated:

    You can find my capx file here:

    dl.dropboxusercontent.com/u/132377043/Match3Game.capx

    And play it directly here:

    dl.dropboxusercontent.com/u/132377043/Match3Game/index.html

    (the changes I made, compared to the tutorial, can be found in line 23. The destroy action has been replaced by the move action, changing the color, and setting the Ismatched instance variable to false).

    Again, any help is greatly appreciated, thanks in advance!

    Cheers,

    Koen

  • Hi Ludei, thanks for wanting to check out the file!

    Here's the zip:

    dl.dropbox.com/u/132377043/sharkattack.zip

    Do you know if it's a common problem that people are having performance issues running Cocoonjs exports on the HTC Sensation?

    Thanks again!

  • Hi there, good to hear you're getting good results with cocoonjs!

    The game I have so far is fairly simple, there aren't a lot of objects on screen and I'm not using huge sprites or loops, so I was expecting much better performance. If you want you can check out my file here:

    dl.dropbox.com/u/132377043/SharkAttack3.capx

  • I was also wondering if anyone knows when Appmobi will start to support Directcanvas for Android? Thanks!

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  • Hi everyone!

    I'm working on a very simple game and wanted to see how well it runs on my phone (HTC Sensation). Using the tutorials on this website, I previewed it over my LAN and also exported it to Appmobi (without Directcanvas) and CocoonJS.

    What surprised me is that the framerate in all versions is pretty much the same (20 or less). I was expecting CocoonJS to increase the framerate, but it apparently has no effect at all compared to the preview LAN version, so I'm wondering if I did something wrong, or if I need to build it to a native app first to get the performance increase?

    Any help or suggestions are very welcome. I've read through all the threads on the forums about this topic, but I haven't been able to figure out what and if I'm doing something wrong.

    Thanks in advance!

  • 5 posts