kmsravindra's Forum Posts

  • Problem Description

    When exported to iOS using Ejecta, I get a contentScale issue because of which a blank screen appears on iPhone. on iPad the same app works. Here is the link where another person has hit the same issue and was checking with Ejecta team - There are also more details on why this issue might be happening on construct2 -

    https://github.com/phoboslab/Ejecta/issues/441

    Request Ashley to help if this is something that can be addressed within Construct2 as Phoboslabmzv@Ejecta has suggested in the above link.

    With WebGL off in C2, it works...with WebGL on, the issue is there.

    Attach a Capx

    Uploaded a very simple capx file

    Description of Capx

    WebGL on, 640 by 480 ( 4:3) aspect ratio for iPad.

    Steps to Reproduce Bug

    • Export this for Ejecta and run it on iPad. It runs because the aspect ratio matches that of iPad
    • Export this for Ejecta and run it on iPhone. It gives contentScale error as described above and shows a blank screen on iPhone
    • Step 3 etc.

    Observed Result

    Blank screen on iPhone. Please see description above. With WebGL off in C2, it works...with WebGL on, the comes up.

    Expected Result

    Please see this link for more details - https://github.com/phoboslab/Ejecta/issues/441

    Affected Browsers

      iOS - iPhone Operating System and Service Pack ____ Your operating system and service pack ____ Construct 2 Version ID r184 stable version
  • TheWyrm, I think it should work on Android but not on iOS. iOS doesn't yet support WebRTC to my knowledge currently.

  • When exported to iOS using Ejecta, I get a contentScale issue because of which a blank screen appears on iPhone. on iPad the same app works. Here is the link where another person has hit the same issue and was checking with Ejecta team - There are also more details on why this issue might be happening on construct2 -

    https://github.com/phoboslab/Ejecta/issues/441

    Please let me know if anyone was able to workaround this issue? Request Ashley to help if this is something that can be addressed within Construct2 as Phoboslabvra@Ejecta has suggested in the above link.

    Edit : With WebGL off, it works...with WebGL on the issue is there.

    Appreciate any help!

    thanks!

  • rexrainbow, This is great! will give this a try in C2. Any ideas about image sync'ing ?

  • DuckfaceNinja, I am converting the image to dataURI but the size of the dataURI itself exceeds what could be sent over on MP. So probably I need to concatenate the data packets and rebuild them...Another technique could be to use "imgur" link and probably send the imgur link to peers which they will load...that might not limit the image size....what do you think?

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  • I too was interested to explore that. Another capability I was planning to add is a feature where a user could add an image as well...I figured out a way that for the image to show up on all screens using MP ( with reference to our discussions in the forums earlier) but as you know the size of the image is limited to 200kb or something...Needed some ideas to get around this.

  • Thanks rexrainbow for sharing these inputs. Looks like firepad is more useful for contexts of text/code editors...

  • Thanks I was doing it in a similar fashion however I had 6 constituents in the container that I had to move...Was thinking if the container and its constituents could be made as a separate object ( as into a family) and just move the family to the top of the layer...However I gather that the family can only hold objects of similar type ( all sprites or all texts etc.,) and not otherwise. Anyway thanks for your help...BTW, I really liked the code for having the clouds moving...fantastic !

  • Thanks hundredfold for your feedback.

  • Finally here is a draft version of my attempt in creating a Brainstorming tool using the C2-multiplayer plugin that I was building for quite sometime now. I plan many improvements to this tool over the coming months. I plan to host a link to this tool as well sometime soon...provided it evokes much interest.

    I feel this tool would be mostly helpful in a educational or corporate training purposes. Nevertheless, creating this tool has really helped to gain lot of understanding on the multiplayer plugin and its features...Thanks Scirra team for giving such a beautiful plugin. Thanks to Ashley, DUTOIT, DuckfaceNinja for their help in the forums....

    Here is the sneak peek video of the tool -

    Subscribe to Construct videos now

    Please let me know your feedback, any improvements / suggestions on the features to improvise are mostly welcome that I can plan to incorporate into this tool in future versions....

  • Hi eli0s, Thanks a lot for putting this capx file. My question was more around - I have multiple instances of container objects and I need to move the selected container ( along with its constituents) to the top. Everytime I move the container to the top, I am needed to move all its constituents again to the top...I wanted to know if there is an easier way to just move the container and its constituents z-order associated with the container is preserved somehow...

  • Thank you very much.

  • Hi rexrainbow, I am again getting the same below error when using this plugin...Could you let me know where to download the latest plugin ( I am unable to find it in your repository).

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Loading sprite from pre-r47 project but can't find its old-style texture

    Condition: FileExists(file.c_str())

    File: Projects\ObjectType.cpp

    Line: 619

    Function: class std::unique_ptr<class ObjectType,struct std::default_delete<class ObjectType> > __cdecl ObjectType::CreateFromXmlElement(class ObjectFolder &,const class xml::element &,bool,const class ObjectType *)

    Build: release 167 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 3)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Anular Reintentar Omitir

    ---------------------------

  • Have a simple question - How to get the entire container object along with all its constituent objects to the top of the layer without having to rearrange each of constituent objects again to preserve the same z-ordering between container and its constituents as before?

  • TheWyrm, Thanks for the suggestion...I plan to do that and hope that will not break the app on the previous iOS versions.