Kmad's Forum Posts

  • 3 posts
  • Thanks for the feedback :)

    Yeah I take on board the fact that it is too slow for sure. If we do carry on working on it then I've got it noted down to speed up the gameplay, transitions... everything really. It was less that I liked the animations/deaths a lot and wanted people to watch them, and more just a lack of testing/feedback. I had it feeling much quicker to begin with but then wasn't sure so slowed everything down. Should have stuck to my initial instincts.

    Appreciate you taking the time to play the game and give some constructive criticism.

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  • Just to clarify a bit, this isn't an issue with the Greenworks plugin (we're not using that) but it is a problem either with the later versions of NW.js or Chromium.

    I've cut everything out of the loop (so no Greenworks, no Steam, no overlay or Construct 2), and tried using a simple set up including Christywl's basic example (which was confirmed to be working) in this bug report https://github.com/nwjs/nw.js/issues/5871 and just running nw from the command line. I just get a completely white screen when --in-process-gpu is added to the package.json chromium-args, if it is using nw.js 0.34 or above, and it works fine on 0.33.3 and below. So that isn't related to the Steam overlay, it just doesn't render anything at all.

    We thought it probably best to give a heads up that some people might run into issues with that workaround and the current versions of nw.js for Construct 2. It may not be everybody that encounters this but it is certainly an issue on my system. I've not done any investigation into it at all, I'd guess probably a chromium issue, I'll try and spend some time on it when I get the chance and raise it as a bug report.

  • We've recently released Territory https://seconddimension.itch.io/territory, an action-arcade game made for the Finally Finish Something Jam 2019.

    It is based on Snake (controls are WSAD or arrow keys, plus space), but is also inspired by games like Qix, Cannon Fodder and Advance Wars. It's quite a challenging one, as usual with jam games we didn't have much time to play test or level design, but hopefully you'll find it fun!

  • 3 posts