I'm new to construct2, and when creating events, I often lose track of what does what in my event sheets. My suggestion is that events can be placed into folders, purely for organization. Any events that have to do with player movement can be placed by the designer (person using the program) into a "movement" folder. Need to keep track of what causes certain audio to trigger? Put it into an "Audio trigger" folder! This would make debugging and polishing *much* easier. Thoughts?