Never mind on my other post I just got what I was looking for. What you posted lucid did help with the saving the layout number/name but you left out what one thing that I just figured out. For you to actually load the layout properly without errors is to set the event:
<img src="http://i236.photobucket.com/albums/ff2/naiakoaa/savingload.png">
thanks for the saving solution just took me a while to get the loading correct
Edit: ok...it saves and loads layout but only one problem if there is another save point once saved then reenter the game it does load the layout but not the coordinates this might take a while to figure out why....
Edit: ok im an ideot lmao i figured it out again and works lol upon the title screen i added a ContinueGame button and the variable for that is:
<img src="http://i236.photobucket.com/albums/ff2/naiakoaa/titlescreenproperties.png">
Then set 2 new global variables:
<img src="http://i236.photobucket.com/albums/ff2/naiakoaa/globalvariablessavefeature.png">
then on the seperate event sheat named save function for my game i set the foolowing:
<img src="http://i236.photobucket.com/albums/ff2/naiakoaa/savefunctionsetup.png">
Now for a small explaination of what i did When player plays the game and save shooting the save box it saves their layoutnumber and name X and Y coordinates into a file named save.sav at the same location the game is ran. when the player exits their game totake a break the game stays saved and when they return to the game they click the button at the title screen labled Continue Game immediatly when they click that the save file sets the coordinates in the global varialbes and then loads the layout number of where they left off at. Now since my game has multiple save points the player needs to be positioned where exactly they saved at this is where the global values come from Immediatly when they load layout the game checks the global values if it has numbers in it greater than 0 the player is set to those coordinates and then sets it back to 0 there was a loop in this so the Trigger Once feature fixed that.
If anyone knows a much easyer and bit more organized way to set this up just let me know im up for suggestions
Kinila
(Naiakoa the Time Lost Gamer)