KingYuza's Forum Posts

  • I just need to know the code in order to pass into different layouts via hitting an object.

    Thanks in advance!

  • I address a few ways to transition between points in a layout or between layouts in Part 4 of the Mikey's adventure tutorial in the tutorials section. Like newt said, without more specifics can't really help much more.

    I don't understood what you mean by need a spawnpoint. Just put an object there so when the player runs into it he moves to the next place. Or, use a condition if the player moves off the screen he moves to the next layout.

    mikey's adventure won't work for me. -_-

  • Are you talking about centering the view on a sprite, instead of zooming in on a sprite? I'm asking because of your reference to scrolling backgrounds being a result of it.

    Also I don't think the car behavior has any gravity to it so thats probably whats making you float up. You can try adding another behavior like the platform or ball and then adjusting their other settings to negate the effects they have that you don't want. Or you can probably create a gravity effect with Custom Behavior but I haven't tried that out at all, so can't say how.

    thank you, i'll try that some day.

  • > 1 Add a private variable called boost set its initial value to 0.

    > make an event for mouse keyboard on button pressed set private variable to 1.

    > make an even that checks that private variable, if its 1 set 8 direction speed plus whatever.

    > 2 Make a dummy object, and when the player collides with it use the system call, go to next layout.

    > That is if its in another layout, but again without specifics... who knows.

    > 3 Still don't know enough. Are you using a behavior?

    >

    > Suggestion read the wiki, and download examples from the forum.

    >

    the wiki doesn't have anything.

    thanks for the layout help--but now i need a spawnpoint D;

    join the help room

  • 1 Add a private variable called boost set its initial value to 0.

    make an event for mouse keyboard on button pressed set private variable to 1.

    make an even that checks that private variable, if its 1 set 8 direction speed plus whatever.

    2 Make a dummy object, and when the player collides with it use the system call, go to next layout.

    That is if its in another layout, but again without specifics... who knows.

    3 Still don't know enough. Are you using a behavior?

    Suggestion read the wiki, and download examples from the forum.

    the wiki doesn't have anything.

    thanks for the layout help--but now i need a spawnpoint D;

  • Answer is yes, but without some context no ones going to be able to give an example.

    edited. x.x

  • sorry i'm asking so many questions. i guess it's the only way to learn.

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  • 1) Is there a way I could make a run button?

    2) I've seen some games ... well

    when you hit a certain point (end of the map), you get transported to the next portion. How do you do that?

    3) Is there a way to make your enemies shoot back?

    --edit--

    right. well...

    1* uh, making a top down shooter. similar to the ghost game thingy. i want a button to just boost the speed.

    2* i want to be able to hit a certain object and go into the next area; how do i do that?*

    3* i want my boss to toss out like 3 objects at you with a 5 or so second delay.

    --edit--

    i'm having an odd time figuring out why whenever i go into my next area, the game crashes. halp?

  • but it isn't a tutorial...

  • the controls are a bit clunky. it's hard to aim. x.x

    good game, though....though it seems like the bugs will never die.

  • would be v. 1 gameplay footage.

    check the sidebar for the video that i made that inspired it.

  • oops...I was thinking of the Ghost Shooter game under File, New, and New Templates/Examples. Look at event number 10. I think that is what you want.

    thank you :3

  • What you are describing is exactly what occurs in the Ghost Shooter Tutorials. Just use a condition:

    - Every X milliseconds

    Then do an action:

    - Create Ghost offscreen... etc

    If you look through the events in Ghost Shooter you will find it... assuming I understood your question.

    it's...not in there.

    so, how would I use it?

  • Have you tried the Ghost Shooter tutorial? That has a simple method for re-creating monsters.

    i have, but it doesn't say how to make them respawn.

    i don't want a certain amount--i want them to be spawned on a timer or something.

  • Is there a code that I could use for respawning enemies--or is the option buried somewhere in the defaults?

    Thanks ahead of time.