I am super sorry if this covers any material in any of the tutorials, but my computer can't run them. I think it is because I do not have a graphics card, but I can't really afford one right now.
Okay, so I am very used to MMF 2's system, and because I have read so many good things about Construct I am trying to switch over. I don't want to use the default "behaviors" that it comes with, because I feel that they give me less control than I want, so I basically re-did one of the custom platform movements I had in MMF 2
My problem stems from the fact that Construct does not have directions- rather, it has angles. I like being able to manipulate the angle of my sprite without affecting the direction they are currently facing, so this is a problem. His default direction is right (angle 0), and the first thing I tried was manually flipping his animation frames in the animator for left (angle 180). I did not like how this affected his natural rotation, so I tried the mirror flip--- this also ruined the rotation, and since there are no events concerning this check box, I felt it took away some of the control I need.
So am I overlooking a feature, or is there a good way of doing what I want to do? The only idea I have would be to make each direction of an animation a separate animation, which could get confusing and cluttered. Perhaps I should request a feature for construct 2.0?
It may not seem like that big of a deal, but since I am not a very good game maker I do my best to make my games as graphically pleasing as possible. Thanks in advance dooooooods