Yum! yummy! Loveee..
In the cheat code section
Everyone's talking about the "bandits"
I can't find them anywhere :(
jogosgratispro Oh I get what you mean now, you'd probably need extra objects for that, unless you use when the object is in the hole, what ever object is the floor for that hole, he jumps.
jogosgratispro Yes... less than in construct means above.
jogosgratispro why would he jump before it gets to the hole?
jogosgratispro probably just add another event that says if the players Y is less than the object thats following the players Y, then simulate jump for the object following.
That's not the case for me, all of my sounds are working just fine, thanks to every tick...
Just do
Every tick - set volume of "gun" to -10db
or what ever feels most comfortable to you
Lol... same old Mipey doing amazing things in construct 2, thank you again!
Mipey We need more people like you on this forum, thanks a ton!
Mipey Yeah :c as you can see Game
Its not working well because of how the Y is set up..
Mipey oh man, can't believe I missed that...
Although that didn't change anything, thanks for pointing that one out.
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Mipey Do you see any errors here? because everything works besides when I go above him, he still chases me, when he's supposed to go to patrolling mode... if you're interested, I could also give you the .capx
dl.dropbox.com/u/94572684/Pictures/Untitled.png
Mipey Im trying to make a LOS based AI for a platformer, so far its buggy and hardly works, this is difficult. Im giving myself some credit for making it this far and hardly knowing anything about coding.