KICK4H4's Forum Posts

  • Would be nice to have official info for this kind of things.

  • rexrainbow would this be useful for recreating Jill of the Jungle's knife? https://youtu.be/t7E-P4VJbdg?t=45

    Sometimes, her knife can't find it's way back to her and falls to the ground: https://youtu.be/t7E-P4VJbdg?t=23 but this wouldn't have that problem really, would it?

    It might be interesting to try but you would be better off using the faster/simpler position check that game uses. I think the weapon getting stuck is a feature, but you can get around it it by making the weapon warp through solid obstacles or not even colliding with them at all during the return phase.

  • User will double tap (or tap) whenever he wants, he will not be going to delve into game inner structure

    Can you share a capx or explain what functionality the tap and double tap will be performing?

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  • lamar using those triggers: make a sprite destroy itself on a single tap, but flash on a double tap

  • Sorry for trowing something in your coffee.

    When pause = off ... A double tap will switch it on .. then off (after a short time).

    Clearly showing that the 'on tap' runs its actions, even when double tapped.

    The easy solution is in my example.

    Yes, you can perform a check so the logic doesnt trigger... but the event still does. Thats all im saying and I think thats where the OP is going wrong

  • No and there is my events using the same sprite with tap and double tap. It sets the variable to 1 on tap and 0 on double tap.

    Setting the variable is an action, not an event. The tap event runs every touch on that object. Double tap or single tap.

  • If it always runs it is because he is not using the trigger variable properly.

    If he wants to post an image of his events or a CAPX I will gladly look at why his tap event is always running.

    Unless ive not had enough coffee this morning, it doesnt matter. If you put a tap and a double tap trigger on an object, the tap will always run.

  • Tap and double tap can be used on the same sprite.

    Use tap or double tap to set a trigger using a global variable.

    The OP is already using this. The problem is the tap gesture always runs

  • AndyRevenko since you want the object to react to a tap AND a double tap... the single tap event must run, unless the object waits to see if a double tap registers within a time limit then decide what code to run.

    May use a swipe for the extra action, or a long press if the extra action is not immediate?

  • AndyRevenko I always use custom touch code rather than the helpers. Try using just tap events and check the time between taps to use as a double tap.

  • Right, that's not the issue though, its bringing the variables from the other instance. if I go "Create object, ObjectA" then "Set instance variable ObjectA, Variable1= ObjectA.Variable1" it thinks I am referring to the object I just created, instead of the preexisting one when setting the new variable

    Just edited my answer

  • After the create event, the clone is automatically picked. Just set its variables directly after.

    Edit: When you create your parent object, just save its uid somewhere like a global variable. You can then set the clones variables using the saved parent reference.

  • I thought cocoon used its own chartboost plugin?

  • Zathan check your logic and tween settings. Negative values do work!