Kibbles's Forum Posts

  • 4 posts
  • Hey all!

    Here's my issue: I'm trying to align aliased tiles with each other, which works fine in Photoshop; however, in Construct 2, some tiles will have this issue:

    http://i.imgur.com/pVKwu.png

    The whole thing will be exactly one pixel out of alignment, and using the left / right arrow keys overshoot that pixel by one and leave it too far on the other side. Both tiles have the same width both in actual pixels and in the editor.

    Is this a resolution issue? Also, when creating small-scale assets (think 10x10 pixels), is it better to upscale the tiles previous to importing, or would it be just as effective to have Construct do the scaling for me?

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  • Update:

    It was my origins being messed up. Setting it to the foot of the character stopped him from going crazy, and it now works like a dream. Remember to check your origins!

  • In that instance it'll keep looping between the falling and contact animation, causing the character to spaz out for (x) seconds. I even tried a Stop Animation as the first instance, but it doesn't seem to affect the landing part at all. I'm completely stumped because if I tell it to just return to default state without an "impact" frame, that works perfectly fine.

  • Hello all! I'm currently working on a 2D platformer prototype, and I've got everything working decently save for this:

    The character has a separate frame each for jumping, falling, hitting the ground and idling. I would like the sequence for a jump be

    jump -> fall -> ground contact -> return to idle

    The first two parts work great, but I can't for the life of me figure out how to keep the "ground contact" frame from looping over and over again after the player character returns to the ground.

    I am using the "On Landed" condition for that, but how do I handle the transition back into the idle state after the end of the jump? I'm probably missing something as simple as an added inverted condition, but I can't wrap my head around this one.

    Thanks in advance for any hints!

  • 4 posts