Khagan's Forum Posts

  • 15 posts
  • Khagan

    > how do i install this? says it doesnt work. I have it in html5 > exporteres > plugins > paster > (paster.c2addon) and its not working.

    >

    From the Manual:

    [quote:3kmlc6m9]Installing new addons (.c2addon files)

    Recently developed addons are installed from a file with the extension .c2addon. Simply download the .c2addon file, then drag and drop the file in to the Construct 2 window. Construct 2 will prompt to ask if you want to install the addon. If you approve the install, you must restart Construct 2 before the addon becomes available.

    You can also drag-and-drop multiple .c2addon files in to the Construct 2 window and you'll be prompted to install each of them in order.

    Thank you so much! Very helpful

  • how do i install this? says it doesnt work. I have it in html5 > exporteres > plugins > paster > (paster.c2addon) and its not working.

  • Hi,

    maybe my inventory example can help you

    https://www.scirra.com/arcade/tutorial-games/game-template-inventory-with-an-array-875

    any chance I would be able to see the capx. fle

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  • Yes Andreas that inventory you have has a couple concepts that i'd like to work on And Gear, I did that fine thank you although im having a problem with step 5. Idk i have done what it says in the steps however when I run it it goes through the frames and everything goes away. Not really sure how to explain it. I dragged multiple weaponsicon sprites onto the layout and made them frame 5 which is the background slot. Then I dragged another set of the weaponsicons and changed each frame to each weapon then put it on top of the background slot. Then put the cursor on top of the 1st box. After that I clicked on the background slots that i had dragged out at first and changed the variable value to 0 - 4 accordingly. Although when I run it, the weapons keep going to the left and eventually disappear after hitting the 1st box.

  • Thanks I will check these out in a bit.

  • There an awsome tutorial the zelda rpg inventory here that can do basically the same selector There will be alot of X and Y math that we will have to figure out.

    AS for the button press when near is that you can do a overlapping sprite condition with the button is down.

    And for the the certain amount of times. you would have to have a global variable for each item and set it to the max number of available quantity.

    But I am thinking that you would want the shop to have a recharge effect so that after time passes you can revisit shop to get more of the items. This part i do not know how to do it.

    basically The shop you want is just an inventory with cost to buy from. So again go look at the zelda rpg inventory tutorial here : https://www.scirra.com/tutorials/670/ze ... e-easy-way

    Now i have a question for you, I did look at the awsomenaut shop picture, do you want the shop to be pull up as like an overlay while the background fades like as in like a layer effect or do you want to do a new layout with the shop. and just switch back n forth. The reason is why i am asking because there is a whole new set of code between the two.

    Thank you for the reply! Sorry im slow, was busy through the past few days. As for your question, I think that maybe having a layer effect where the background fades. Also I checked out the link you sent me and its great however I seem to be quite stuck on step 4 (Create a sprite and call it "weaponsicon" and put in each frame the weapon icon for Example:) In the example that shows it has the items in this "Animation Frames" and not sure how to access that feature. Thank you so much once again!

  • can you give some direction in how you want the ingame shop to be like ? Ive seen alot of different kind. Knowing what kind you want might help us to helping toward the direction you would like to do ?

    Well what I had in mind was kind of the same kind of shop from Awesomenauts. Not really sure if you ever played it or not but how the shop is basically whenever you are near the shop you press a button and another thing would pop up with all the items you can purchase. And after you purchase the item a certain amount of times the item is grayed out and you cannot purchase any more.

  • Trying to create an ingame shop if possible.

  • I don't know exactly the date, but there will be more sales certainly within the next couple of months, either on Steam, our own site, or here on the Scirra store.

    cheers.

    -Mike at BrashMonkey

    Thank you for the response! I bought it for full price and have no regrets. Absolutely amazing! Keep up the good work at Brash Monkey!

  • Thanks for the responses!!! I am sad that I just checked this now. Its not on sale anymore :c Guess I have to pay full price :l

  • Is it worth?

    Thanks,

    Khagan

  • OddConfection said what I was thinking

  • Everything is possible somehow. You can do any kind of 2d / isometric type of game with Construct 2, if you have enough time, patience and talent, work hard and study the manuals.

    Thank you so much for your response! I've got all summer

  • is it possible to make a game similar to runescape?

    thanks,

    khagan

  • Hello! Sorry I am new here and not really sure if this is the correct forum to post in but I was wondering whether or not it was possible for someone to create a game similar to Clash Of Clans using Construct 2.

    Thanks,

    Khagan

  • 15 posts