KFC's Forum Posts

  • While testing an .apk compiled using cocoonjs cloud service, after the splash image it went all black and ended up using 112MB up of memory on the HTC One X (4.0.3).

    Removing the single text object in the project fixed the problem and the app was running perfectly.

    apk

    capx

  • pixelprospector.com

    Check under Sound & Music

  • I registered for CS50x some time ago and now I'll have to follow How to Build a Startup.

    At this pace I'll be following more online courses than my college courses.

  • Guess I'm three weeks late, but I'm jump on the bandwagon.

  • However, it only saves the project when I press the save button. Not every 15 min as it's set.

    Isn't this how it should work?

    Every time you save and your last back up was created more than 15/45 minutes ago, it will save over your last backup.

  • 16:9 aspect ratio is mostly used.

    Regarding what resolution you want, it really depends on the game you're making.

    Are you concerned about the size of your visual assets and how it will affect your project size?

    Do you feature a crisp, hand drawn artwork that will benefit on a higher resolution?

  • Than I guess I didn't understand how local variables work.

    Thanks for your help.

  • How do I save the initial touch coordinates on start of the touch to a variable.

    Using on touch start gives back a 0.

    Same happened when I used the wait action, after wait ended the coordinates went back to 0.

  • I'm guessing live streaming the creation of the game.

    I think it's a good idea, not only can it promote the programs you're using and you as a developer, but also can help the community since they can see Construct2 in action and have an active live chat for their questions.

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  • Well, that does the trick, thanks.

  • So I rotated all of my layers except the GUI layer by 180�. I also have a sprite that should be at mouse x,y.

    So I got this math (LayoutWidth is the same as WindowWidth, LayoutHeight is several times bigger than WindowHeight with a constant Y scroll from LayoutHeight towards 0):

    Sprite set position to

    X = LayoutWidth-Mouse.X

    Y = (LayoutHeight-WindowHeight)+(LayoutHeight-Mouse.Y)

    The scroll is -0.10px every tick, and with that the difference between the mouseY and SpriteY gets bigger and bigger every tick.

    What part am I missing here?

  • At first I thought it has something to do with the way Awesomium does angles, but yes, it seems Awesomium mixes up down and up wheels.

  • It seems that the exported project with Awesomium has a different opinion on what "On mouse wheel down" and "On mouse wheel up" mean than the browsers do.

    A simple

    On mouse wheel down - Sprite Set angle to Sprite.Angle + 10 degrees

    will rotate the sprite clockwise when exported for html, and anti-clockwise when exported with Awesomium.

    CAPX

  • Is the fix coming with the r100?

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