Keywiz07's Forum Posts

  • 11 posts
  • Hi guys I have a question for you.

    As title how can I set different text for a copied text object without do a new text object

  • > but thay not stored when i close and reopen the game. what i'm doing wrong?

    The dictionary will not keep your data between sessions, you still need to save it to Local Storage! It just helps to save lots of values at once, because you don't need a gazillion of events. Take a look at that demo I posted.

    Also, why all your keys have "?" at the end?

    Ok I will try like you said.

    The "?" At the end is just something for me to not get confused with global variable name

  • so first of all thanks for the answer, I tried to use the dictionary as suggested and I did like image

    then everytime that my global variable change I setup once again the dictionaryvalue

    but thay not stored when i close and reopen the game. what i'm doing wrong?

  • After than this shuold be this image

  • So first start of layout I'm doing this

    Than this

    then on start of the second layout this

    For every single global variable

  • I'm writing you guys to check with someone more expert if there is a correct way to use local storage or if is better to use something different.

    My game is a click/tap game divide in 2 layout (entrancetitle one, game one)with at least 30 global variable to store. I tried to arrange single event for every single global variable, but they are not loading at start of the game it takes at least 3/4 minutes to get the value and the game is already started.

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  • Thank you all,solved

  • Thank you all but is still not working

    If I'm using round function is show me just whole number not decimal.

    I give an eg

    I want the number 1345789 to be just 1.34M e not 1.345789M or 2M

  • Hi all,

    As title I would like to know if is possible change a big number in letters

    1000 1k

    1000000 1M and so on

    I tried as image and is working a bit the only problem that I found is that the number after the coma are 3 for the k and 6 for the M

    How can I round that number just in 2 number after the coma

  • As title my wondering is how is possibile to keep an increase of enemey health on each stage.

    I gonna explain a little bit more how the game is structured.

    Idle/Clicker game style per stage, each stage as a 10 waves of enemies at the start

    Stage 1 1st to 10th wave has 100hp

    Stage 2 1st to 10th wave shuold have 150hp

    Stage 3 .......225hp and so

    I tried increasing both instance variable and/or global variable, but there's no way for me to keep the increase during the waves of the 2nd stage

  • 11 posts