Kevinyobeth's Forum Posts

  • 11 posts
  • Update your construct 2 to latest version, the latest version have AdMob plugin built in and you can add the cordova plugin in the intel XDK plugin option

  • add indonesia using c2.co.id domain i recommend for the hosting

  • I notice that my game run really slow on some device with low RAM. How do i make my game less CPU ussage consumption?

  • Hi.. Please download my game, Please comment about it and send me your ideas. Your ideas might

    get featured. I update my game constantly with more and more feature. So send me your ideas at

    http://iFocux.com/TTV

    And download my game here

    https://play.google.com/store/apps/details?id=com.kevin.taptoavoid

    Here is some screenshot of my game

  • Hey guys please be kind to download my game here

    https://play.google.com/store/apps/details?id=com.kevin.taptoavoid

    Give it a rate and visit my website at ifocux.com/TTV

    to send me a feature. Your ideas might get featured

  • Here is another one!

    Pls try it and give it a rate. I Update it constantly. Comment to give new ideas or head over to my website at ifocux.com/TTV

    My Website: ifocux.com/TTV

    https://play.google.com/store/apps/deta ... taptoavoid

    Sincerly, iFocux YT

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Please help me make inventory system for my game.

  • >

    > > I'm not sure what you are trying to do here, but if you want to set a tile of the ore tile, you should use ore tile set tile..

    > >

    > > You can call the tiles from ore tile through the expressions like you use for maintile in the above example..

    > >

    >

    > Yes im looking for the expression and still no clue.. helpp

    >

    I would gladly help you if I could only understand your question..

    You do understand that each tilemap can only contain its own tiles, right?

    Nevermind i decided to combine both the tile map into a single tile map. Thanks

  • I'm not sure what you are trying to do here, but if you want to set a tile of the ore tile, you should use ore tile set tile..

    You can call the tiles from ore tile through the expressions like you use for maintile in the above example..

    Yes im looking for the expression and still no clue.. helpp

  • Its a bit difficult to see what you are trying to do, but assume you want to use one tile map to spawn/change something on the other?

    You have to set up some condition for the Ore tile map and then change it for the Main tile. Here is a simple example:

    It uses two tile maps, one with orange boxes and one with green boxes. Based on where the orange boxes are placed I want to place green boxes on the right side of them.

    So the code:

    Using two loops to go through tile map 1, dividing the width and height with 50, because that's the size of the tiles will give me the tile index coordinate of the tile maps.

    Then checking whether the giving tile on tile map 1 = 0 and if that's the case I set the tile right of the selected tile on tile map 2 to a green square.

    You only really need to use positionToTile when you try to place a none tile map object, like a sprite on a tile map or if you want to track mouse position etc.

    If what you are trying is to get a random tile from your Ore map and use it for your main tile map.

    You just have to get the tile index using the same method I used above.

    Tilemap.width / Tile.width

    Tilemap.height / Tile.height

    And if you need to randomize it

    Random(Tilemap.width / Tile.width) etc.

    What i mean is how to set a tile from another tile set..

  • I have 2 tilemap. One called Main Tile and another one called Ore Tile. How can i select a the tiles from Ore Tile while i work with the Main Tile? Or do i need to combine all the tilemaps into one tile?

  • 11 posts