Kernproblem's Forum Posts

  • 6 posts
  • yay thanks

    its working with 32x32, 64x64,128x128 imgaes

    in an older version its like the fail in .97

    hopefully it will made better in a newer version!

    thanks to all!

  • okay i will test it with the 32x32, 64x64,128x128 images

    and with a other version of construct!

    thanks

  • okay thanks now its clear for me what you are meaning!

    okay i will look for some updates for my GPU!

    Minecraft!

    edit:

    its give realy an update, i don't thougt

    edit�: doesn't helped...

    :S

  • okay thanks to you KrushBrother!

    for import i'am using jpg

    but can you help me with this marked thinks:

    "Although I use TGAs for 3D modelling, I stay away from them for Construct because there were a lot of problems (don't know if that's still the case).

    Remember, if you're using TGAs, make sure they are uncompressed, and if you're using PNG, make sure they are not interlaced."

    I dont know what you meaning....

    PS: I using http://www.getpaint.net/ for my grafics, but if i import some from the ghost-shooter tutorial its the same ....,

    but what are you using for that?

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  • i'am have the newest graphic drivers and using the standart editor to import sprites etc...

    its only with pictures with not complete alpha mask!

  • Hello Construct users,

    i'am using this cool program since two weeks, but i'am failing everytime on the same...

    When I import a sprite thrught the double click on my layout and chose "Sprite" and chose a picture in the little painting program its won't shown corectly in my layout.

    this problem appears with other pictures the same way (ghostshooter tutorial pictures....)

    thanks and sorry for my english

    edit :

    i'am using Construct 0.99.97

  • 6 posts