kentoy's Forum Posts

  • OK Thank you! I will try and check the posts!

  • dop2000

    Hi Dop, one more question.

    I am making a Game that need to run on iOS, android and PC. Mostly the game will run on mobile phones, and need to be in HD.

    It is a Clash Royal like game, and I need the set the window size.

    What is the best window size do you think for my game?

    I have played your Andriod puzzle game, what is the window size for your game?

    Thanks!!

  • Hi,

    I am making a Game that need to run on iOS, android and PC. Mostly the game will run on mobile phones, and need to be in HD.

    It is a Clash Royal like game, and I need the set the window size.

    What is the best window size for my game?

    Thank you!

    Ken

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  • for "One more thing - if you have 2 objects which are different in appearance but otherwise quite similar (small tank and big tank), you can just make one Tank object with 2 animations."

    Cool, so I dont need to make so many similar objects. thank you!

  • dop2000, thank you!

  • WOW!!!...this is awesome! this is what I want! thank you man for your clearly explanation. Really useful concept.

  • But you know that, if a game have 100 different game roles (like StarCraft), I want to have something like 5 families, for tanks(for big tank, small tank, scifi tank), soldiers, worms, ships, airplanes, and want to set turret target for all the tanks. So in this case, I dont want to write event separately to set turret target for big tank, small tank, scifi tank...

  • OK I see. So if I use the turret behavior of the family. and set target for both tower and troop, the C2 engine will confuse to set which object's target?

  • https://www.dropbox.com/s/4twdtshupxbhdit/GameDemo.rar?dl=0

    Hi,

    Here is my demo. I am in trouble with setting turret's target for objects in family.

    What I did:

    I made a troop object and a tower object.

    I package them into a family call TowerAndTroop.

    I add Turret behaviors for TowerAndTroop family.

    In the event sheet, I set the tower's turret target to troop.

    In the event sheet, I set the troop's turret target to tower.

    How ever, when I run in debug mode, I checked the tower's target UID is the tower its self.

    Hope you can help me on this.

    Thank you

    Ken