kentkan's Forum Posts

  • Noted with thanks!

  • Problem Description

    ____ System got 1 of [Sprite.count] after Destroy the [Sprite] ____

    Attach a Capx

    ____ https://www.dropbox.com/s/d6ib1hg1zb5uu ... .capx?dl=0 ____

    Description of Capx

    ____ Concise description of what this CapX does ____

    Steps to Reproduce Bug

    • Create a Sprite object on layout
    • Create a Text object on layout
    • Create a On start of layout event
    • Create Destroy action to the sprite
    • Create an Set text action with value of Sprite.count
    • Run Layout

    Observed Result

    ____ Value is 1 ____

    Expected Result

    ____ Value should be 0 ____

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    ____ Win 7 SP1 ____

    Construct 2 Version ID

    ____ Release 252 ____

  • Forgot to mention. I am using the latest stable version, r227

  • Problem Description

    ____ No sound can play stably on iPad even I've tested it with simple events and actions. iOS 9.3.2 iPad Air2 ____

    Attach a Capx

    ____ https://dl.dropboxusercontent.com/u/145 ... dtest.capx ____

    Description of Capx

    ____ Simple touch event with basic audio action (play a sound file when touch an object end) ____

    Steps to Reproduce Bug

    • Make use of local network feature of Construct 2 (preview in iPad)
    • Go to Home tab and click play
    • The simple touch end event doesn't response for playing the sound
    • Refresh the screen a several times
    • If you are lucky, the sound will play. However, it will not work after a few times of successful plays
    • I cannot explain but it works perfectly on my iPhone with same OS version

    Observed Result

    ____ No sound to play when the event is triggered ____

    Expected Result

    ____ Sound will play accordingly ____

    Affected Browsers

    • Chrome: (YES)
    • Safari: (YES)

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

  • Thanks for all of your input. Eventually, I found a way to solve that issue. Just a few steps.

    1. Input your video(mp4) to 'Files'

    2. Setup your video in the 'Video' plugin

    3. Export with Node-webkit... Probably, it doesn't work

    4. Then, it's the tricky thing... replace the 'ffmpegsumo.dll'. It comes with the latest Chrome.

  • Hi there,

    Please help. Do anyone know how can I embed video with Node-Webkit? I'm using the video plugin from rexrainbow. It works on web. However, when I try to export my project to a standalone exe with NOde-Webkit, the embedded video gone away.

    Many thanks

  • So many thanks you guys!!

  • I found that animation can not be set twice with same name.

    For example,

    On any animation finished, set animation to "c"&1 (play from beginning). it doesn't work if the previous animation is named "c1", until I add one more action to force it playing such as 'start animation from beginning'

    However, It works if I call different animation clip like "c2".

    I'm using r103.2

    dl.dropbox.com/u/14539190/setAnimationIssue.capx

  • Even though it's not a pure html5 solution, but it works for almost all browsers. I'm using it because most of my games will be delivered via different browsers.

  • I see... I hope iOS 6 will fix that issues.

    Thanks Ashley

  • Do somebody try working with SoundManager 2? I have seen the demo and it looks pretty well in iOS.

  • I would like a capx file that showing me how to parse xml file with XPath syntax

  • Could someone help for showing up some demonstration of XML?

  • Yep, I tested on my own and it works in "test anywhere" only. Tiled bg doesn't work there.

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  • Thanks guys

    I guessed why I felt fast because I tested it on my new iPad. I agree with Joannesalfa, there are lots of objects on my screen and the width of my game is so looooooong. So I tend to make something simple later.

    Then nothing can do except waiting for the next release (:<