keldridge's Forum Posts

  • 2 posts
  • Excellent. Thank you. I think I've got it now. I almost posted a reply to myself to "read the manual"

    So the event sheet looks like this:

    System int(Player.ImagePointX("Nose") = int(Asteroid.ImagePointX(2)) <-- this just tests the "Nose" of my Player with an Asteroid which is rotating 1 degree per system tick.

    And, also demonstrates granpa's explanation above using a string name for the first sprite image point and a numeric value for the second sprite image point.

    Once I have the the 2 image points in the x-axis equal I can kick off any number of actions! Additionally, I can now add in the y-axis for a precise "connect point".

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  • Hello.

    I have two sprites and want to test when the first sprite's image point 8 (in other words only a specific image point) touches any of the second sprite's image points. Is this possible?

    Thanks very much in advance.

  • 2 posts