Keijimura's Forum Posts

  • 2 posts
  • Hello Construct 2 Forums,

    I am in quite a pickle with this issue of crossing layouts.

    I have followed this on building a global user interface by using layouts on layers but for some reason it is stretching the image that I want to apply as well as it attaching to only the left side of the stage (Ref. 1).

    I want the image to appear like Ref. 2 (like a dialogue box appears in games like Castlevania: Symphony of the Night). I expect it's a simple answer, I'm just being silly.

    An extra note: When this issue is solved, what I would intentionally like to do is when you press E on an NPC, this layout will show the text box dialogue image relating to that NPC, but I want that to pause the player and make them acknowledge what is being said on the screen.

    Thank you for your time.

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  • Hello Construct 2 Forums,

    What I would like help with might be a simple process, but because I am new to construct, I am unsure how to approach this.

    Say I want the player to talk to an NPC by pressing a certain key (E key) but I want the game to pause and make the player read through the text displayed to them on the screen, and the only way to move again is by depleting that dialogue. (Like a regular NPC interaction in a RPG game or something.)

    Thank you for your time!

  • 2 posts