keepee's Forum Posts

  • I think you could do this without different layouts.

    Have you tried the fullscreen modes? They allow for the viewport to scale to meet the browsers size

    also there is a system action to set the canvas size

  • Rory

    I know right? it's a bit crazy

    SullyTheStrange

    I completely forgot you could do queries within expressions so thanks for the reminder..!

    However that way won't work for when the number has one decimal place. 456.1 would still display 456.1 instead of 456.10

  • Ashley yep it's working thanks

    New bug though:

    If you have a blend shader alongside a colour shader.

    For example 'lighten', and 'set colour'

    The shaders position seems to be clamped within the viewport

    preview

    capx

  • Here's a list of improvements /minor annoyances that I've been adding to in a notepad file over the past week or so.

    --Remembering different last folder locations for Open project and Open image

         After loading a project, the containing folder is stored as the last folder location for opening images also, and vice versa. Annoying if using separate folders for art and caps.

    --Automatically update all references of a group name in a sheet when that group name is changed.

            so conditions or actions that reference it will still work. Just like when you rename an object and it updates throughout the sheet.

    --same as above but with references to layers.

    --A keyboard shortcut for "back" in the Create conditions/ actions/ expressions windows

         Creating events with a keyboard is fast apart from when you have to go back a page. Having to Shift+tab twice/thrice and then pressing space feels awkward.. Backspace would be okay, but it means you'd have to tab out of an expression first. Supporting mouse side buttons for back/fwd would be awesome.

    --No extra whitespace at the bottom of the event sheets

         often, after collapsing groups or doing a search, you have to scroll up an extra screen height worth of whitespace on the event sheet. Having it remember what event was at the top of the screen before doing a search would be nice.

    --Duplicating a layout also copies and sets all the layout properties

         To create another level, I have to do this whole procedure of duplicating, setting active layer, setting event sheet, re-enabling snap to grid, and resetting all my layer visible/locked settings.

    --A way to select and edit the properties of multiple objects, layers or layouts in the same way you can edit properties of multiple object instances

         Sounds like it could be a pain in the ass to implement.. but editing properties of multiple layouts would be especially useful for large projects. For example what if, after creating 20 different layouts, you decide you want to implement another background layer.. or even just alter an opacity of a layer.

    --Improve the way dragging and dropping events works.

         It often drops not where you expect it to. Trying to insert an event underneath a closed group often just places it inside the group. And it's hard to position events at the bottom of a tree of sub events, always having to put it higher up and then rearranging the rest to make it go to the bottom.

    --A shortcut to create blank event

         I often use 'b' to create a blank sub event and then drag it back.. when really I just want a normal non-sub blank event. E creates an event+condition, but often, I just need the blank event space to copy, paste, and modify from other events..

    --Ability to ctrl+v paste actions directly where the yellow highlight is amongst other actions. Instead of at the bottom. Same for conditions.

    --Confirmation box for deleting a variable should not appear if that variable is not used in the events.

         It makes me paranoid and I always end up having to search for that variable*

    --Ability to move global vars from one sheet to another without it deleting events relating to it in the process

    --A way to group+ collapse global vars

    Also Two things I missed from CC:

    --Ability to change parts of events straight from the sheet.

    --Coloured parenthesis

    An easier way to get to the changelog

    Either I'm blind or there is no way to get to here from here without going through the Scirra facebook.

  • If you could upload the capx somewhere that would be really useful for us to help!

  • It has to be a string to keep it displayed to two decimal points.

    int(N)&"."&zeropad(round((N-int(N))*100),2)

    This works.. There's probably a simpler way to do it though.

    I was gradually figuring it out and suddenly it started to look confusing as hell.

    It basically isolates the decimals, multiplies by 100 and zeropads it, before putting it back into a string with the original integer. But I'll explain it further if you want.

  • ah finally! That's okay, I would have contacted you if I knew mods could delete.

    Thank you!

  • I'd like to know a good answer to this also.

    You could use 'Repeat' to keep generating a new number if that ammo type is at 0, but that would be a sh*tty solution.

  • Doesn't seem to display his email anywhere.

    On his profile it says to contact him on the forum..

    And that's what I've done 4 times.

    Tom

    Does this even work?

    I'm fairly certain I'm just being ignored here.

    In the future I just won't upload anything.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Is this what you want?

    preview

    Capx

  • Also I get these black rectangle artifacts where shaders overlap, or just at the edges of the screen.

    It's not consistent however.. It was happening in the cap posted above earlier but has stopped now.

    I have a feeling it's just me otherwise someone else would have pointed it out.

  • Upon rotating the layer, blend shaders assigned to sprites resize incorrectly and creates a hall of mirrors effect.

    at a layer angle of 45, the width of the shader is double and the height is 0

    It only happens to sprites that are not at angle 0

    Preview:

    https://dl.dropbox.com/u/53374990/ShaderProblem/index.html

    Arrows left+right to rotate the layer.

    Squares have the 'darken' effect enabled. I've tested with several other blend modes but not all of them.

    The square on the left is angled at 0 and is unaffected

    middle is angled at 45

    right is angled at 0.01

    Capx:

    https://dl.dropbox.com/u/53374990/ShaderProblem/Shaderproblem.capx

    I have latest ati drivers, tried in chrome and ff.

  • Tom Ashley

    Others' requests to delete duplicates have been fulfilled within a day..

    My request to delete a non-duplicate has been completely unresponded to for weeks now.

    in this thread

    What gives?

    Some may be put off from uploading something to the arcade knowing that once they do so, it's from then on, out of their control if they want it taken down or not.

    I love c2, and I hate to be a whine, but this just really bugs me that I can't remove something I've made.

    For what it's worth, I bought an early adopters license, it's just not showing for this account due to me using different emails. I assume that's the reason anyway. Can I verify/ link this account?

    Never got around to it before because I wasn't bothered about the 'rep', but in this case I feel that maybe it'd help to even get listened to.

  • This looks very similar to something I did for a jumping animation, where it's frame was decided by it's angle of direction.

    The only different thing I did was use "angle is within 45deg of .." instead of the two greater/less than conditions... one less condition

  • It's because when those conditions are met, on every single tick it will just keeps resetting to the first animation frame because you have it as 'play from beginning'

    changing it to 'play from current frame' would solve it, but then it would still be unnecessarily setting it's animation every tick still.

    A better option would be to make a sub event under this with the condition: 'trigger once'. Alternatively, have a condition to check to see if Knight animation is not equal to "RunningEast"

    Either way it will then set the animation and let it play after the first tick.

    Also make sure animation properties are set in the image editor