is there a neat way to get the UID of the other object within a 'for each collision pair' loop?
so kinda like .ContactOtherObj
.CollisionOtherObj does not work because:
1. Box comes into contact with Ground, so Box.CollisionOtherObj becomes the Ground.UID
2. Ball hits Box, so Box.CollisionOtherObj now changes to Ball.UID
3. The Box remained in contact with ground
So now, even though the Box is still in contact with Ground, and we can get other data about the contact with Ground, we can no longer get the Ground.UID. Or at least it doesn't seem like it?
thanks!
btw sorry for not getting back to you about that error message a while ago, it just stopped happening completely shortly after I posted and I have no idea ¯\_(ツ)_/¯
edit: also shouldn't "For each Collision pair" really be "For each Contact pair" ? or am I misunderstanding how it works.. it seems to run when things are in contact rather than just on collisions