I turned the properties down in general so you didn't have to move out as far.
I know what all the properties do, there's no reason ref distance of 0 should create this effect..
sounds full at 0,0 and 500,500
but down at 0,500 and 500,0
it's gotta be a bug, some broken coords somewhere.
Turn everything back to default and it still happens, you just have to move further out.
Do you really need that?
Do i really need the audio to work with scrolling..?
of course!
honestly though I wasn't expecting an advanced audio engine anyway, so the whole thing was a bonus that i don't really need.