kbtbc's Forum Posts

  • The examples included are a great off-line resource, too. (They are easy to overlook when you first get stated. Start a 'New' project, and scroll down, or click the 'examples' link from the start splash page.)

    They start very basic, and each is worth a quick look, it's like going through a great power-point overview ... that, and yes, grab the manual for offline.

  • I've done the exact same (except I did Google drive for backup), plus I don't use .capx, and have separated my projects files to a folder that I don't put anything else in to edit. ... and I also setup SVN. No more issues so far here, either.

  • There are so many subjective factors to this question, you will just get individual opinions. And your question is very simlar to web design 'templates' of which there are many out there to both buy 'exclusive' rights or just 'one copy' rights.

    Let's assume a good profession dev can make $60K US per year. Two months of work is $10K ... who will pay $10K for a capx? Probably no one.

    If you are after money, I would say work for someone. However, I would guess a huge reason most people are here because it's just something they really enjoy doing -- and part of that enjoyment is sharing your work and helping others. The value of that is priceless.

  • This is a general question for experienced C2 users.

    In designing your game, do you use different layouts or layers for your various UI elements if you have several: (Game Start, Instructions, Customization, Leaderboard, Signup, etc... ) -- so far it seems like different layers are better if you are keeping the same background/some objects (and the tuts seem to keep UI on separate layers) ... but I am still curious about when it is better to use layouts.

    Is there a preferred approach? ... at what point do layouts make more sense?

    Many thanks for your tips!

  • Kyatric, would you kindly remove or update the link to your capx. It doesn't function in the current C2 versions ... this would save the trouble. Many thanks for all your work here!

    mrexcessive -- thanks for the update!

  • Just as I suspected ... I'm a nerd!

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  • Thanks ... I understand. In my actual program my keys are words and the values are different scores. It just seems odd there is no clean way to break a dictionary for-each action.

  • This works:

    ... but it seems like I'm going around my elbow to reach my nose.

  • This is what I try:

    First event does what I expect, loads a dictionary object with 10 items:

    "loopindex1":1

    "loopindex2":2

    "loopindex3":3

    "loopindex4":4

    etc...

    Now I try to run a for each loop on the dictionary and stop at '5'. I tried both methods above, neither works.

    How can I break out of a for each loop on a dictionary? There is no stop loop action on a dictionary object? I need a little help, please.

  • molucawa Also, this thread is a little burried, but the capx from Yann is good and it is a more specific example .... read through the discussion because an AJAX example is there, too.

  • A challenge of any word game is dictionary use and validation. At the beginning of summer I put together bestwordplay.com, which is basically an anagraming tool with a dictionary back end -- if you explore around a minute there, you will get the idea.

    My first game project I am making AJAX queries to configure game data such as letter frequency for random generation and word sets. The possibilities are many. Word validation, custom result sets, word and letter frequency analysis, boggle solving, anagraming, off the top of my head... The dictionaries could be varied, too. public domain 'Official Word Lists', common English, SOWPODS (which is cc licensed) , are readily available.

    It occurred to me that something like this might be very useful to open up to other devs. (or I may just be an extreme word nerd.) ... I have not given much thought beyond this. So any feedback here is appreciated.

    I found C2 because of my fascination with words and anagrams and I basically just wanted to make fun games to quiz myself and learn new anagrams for word gaming. C2 and 'game' dev is new to me, but I have been an owner of a small networking and hosting company for 18 years now, and am very familiar with database technologies.... and playing word games <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

    If you want to test, I have a demo anagram query here: http://bestwordplay.com/demoGetanagrams ... tters=EAST -- you can change the letters value and see your own results.

  • spades1412 - Our ability to anticipate whether or not you are going to have a problem is actually very small. However, the answers provided here should still be most helpful. They were 'yes, it's possible', a couple of tips, and then links to detailed resources -- so now, the best way to get your head around layouts is through experience. My hope for you is that all your experiences are problem free. Good luck!

  • I'm going to bump this 'old' thread because Kyatric just referenced it in a post today. ... it is old (and this is the problem working through the 'How To' FAQ ... some of the references may be out of date.) -- are there any more current examples of touch/ thumbstick type control or is this still the best given the 'current state of things' ?

  • Yes, and do remember when you preview your project it only previews the active layout.

    This is my two week impression on what you should make your #1 priority: you should hire developers.

    You have a fantastic product, and at your current download rate, you must be making a bit of money. Find the best, most experienced reputable devs you can afford and distribute your goals.

    I have come across at least three awesome set of plug-ins that I believe should be fully incorporated (enhanced textbox, cvs to array, and iscroll) -- the problem is these individuals become busy with other things and their wonderful work is left ignored as you keep moving forward ... this, as well as fully fleshing out the 'token' features (adding tokenfind tokendelete, tokensort, etc..) to ease use in development (ease of use is what makes your product so attractive) is what I would like to see.

    Secondly (or maybe thirdly), I think you should add a 'word game genre' to your FAQ list and tutorials -- it's a huge part of the gaming market, yet only a fringe element here.

    God speed and keep up the great work. Many thanks!

    EDIT: (I just noticed this is a 3 yr old thread! ) ...