Kazuma's Forum Posts

  • 5 posts
  • Thanks for sharing the links, it does contain a lot more assets. Unfortunately, it is not for level zero tutorials.

    But hey! I'm grateful. Thanks

    Suppose you are right, i have to use other asset then.

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  • Hiya guys!

    It seems that the assets no longer available, all five of them trust me i checked. I wanted to complete all the tutorial to get the hang of Construct 2.

    Where should i get this asset? Or if anyone kind enough to share the asset, I will greatly appreciate it.

    Thank You

  • You can randomize your time after each spawn which would give less chance of duplication.

    Use a global variable for SpawnTime instead of every 5 seconds and randomize that after each spawn.

    I think your suggestion will fit perfectly for Q no 3, but i'm a little bit lost here.

    You mean that:

    • I create global variable for SpawnTime.
    • Randomize after each spawn (that will refer to SpawnTime) is this correct?

    If so, (sorry for noob question) what type and value should i put for SpawnTime?

  • This is (kinda sorta) every possible spawn combination in 1 capx.

    https://www.dropbox.com/s/wb2408wf6vmuv ... .capx?dl=0

    Thanks, will definitely look into it.

  • Hi everyone

    I have been tinkering with spawn event system for a while yet found a best solution for my situation. Maybe experts here have some suggestion / idea / workaround for the problem i had come into.

    Situation:

    • I have 5 different enemies.
    • I have 5 spawner (spawn point)

    What i try to achieve:

    1. Randomly choose 5 different enemies to randomly spawn at 4 different spawner only, at the same time.

    2. For every #seconds, randomly choose 5 different enemies to spawn at 2 different spawner only.

    3. Randomly spawn 5 different enemies at 5 different spawner, but never a spawner spawn at same time.

    4. Controlling which enemies can be spawn at 5 different spawner (such as, an event / trigger point / control).

    (I hope this is not too much. But if it is just focus on the number one. Thanks guys)

    What have i tried:

    By creating group, i can make it enable/disable triggered and spawned enemies, but, at some point, enemies will spawn at 5 different spawner at the same time, which i don't really want. Its kind a hard to figure which event should be put into.

    Can you guys sheds some light.

    *Sorry if my english bad. Do ask if need clarification.

  • 5 posts