Kayser's Forum Posts

  • 7 posts
  • If you have amazing ideas, and are ready to work around the software's limitations, sure you can make anything and earn millions with it. A game's profitability has rarely anything to do with the way it's made. It's all about a great idea with great gameplay and the limits of your own imagination and dedication to it!

    You should have limited your message to this positive part. ;)

    Even RPG Maker can lead your game to Steam, so nothing is impossible.

    And in comparison with C2, RPG Maker is the "toy"... (I don't like this word and C2 definitely doesn't deserve it, even RPG MAKER VX ACE used with RGSS3 doesn't deserve to be called "toy" if the guy behind it is a serious worker)

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  • Absolutely epic news!ould be an epic news if web GL was part of it, now it's just a good news.

    Maybe they will change their minds or they will "update" to web GL later.

    I hope...

  • Ho! Indeed I can see this option by right-clicking an empty space in the animation frames bar. That�s almost an easter egg haha, thank you.

    But unfortunately the option remains gray for me, I can�t click on it. I read the manual and now I know that it�s because I�m using a CAPX file as a project, and not a folder. (capx is so convenient)

    So maybe the idea to individually update any sprite (even a single frame of an animation) is not that bad after all (especially for people using capx), it�s not really �important�, but just a little convenient detail to improve the user experience I would say.

    Impressive work by the way. Congratulation Scirra!

  • Hello to the Construct community!

    I am here since several month now, so I thought that would be a good idea to properly introduce myself here in the official thread. (just in case ^^)

    I use C2 to make an action-rpg as an indy game developer (specialized in graphic design and game desing), I will make a proper presentation of it this summer.

    This will be a better occasion to speak more.

    Keep up the good work Construct community, and see you soon!

  • Hello,

    I have a little suggestion about a missing function in the 'graphic-importer' of C2.

    Basically ?a refresh button?.

    When you import a sprite, if you want to make any modification after (like replacing a place-holder), you have to import it again by using the ?open file? button. No problem with that.

    But, by doing this you lose the collision setting in your sprite.

    When it?s a bouncing box this is fine, but sometime you have a complex polygon setting.

    A ?refesh button? (using the same file path and name) would be a good option to keep these settings and update any sprite with a simple click. With a classic icon like this why not ;-)

    <img src="http://www.koruldia.info/files/refesh_504.png" border="0" />

    Ho, and let me say THANK YOU for this amazing tool, always improving and really stimulating.

  • Good to see there is a full support.

    Speaking about it, I was asking myselft recently if there is a way to use vibrations as well? (can't see the option)

  • Fingers cross for you guys.

    I wish you the best about it!

  • 7 posts