Kastas's Forum Posts

  • How to measure the speed of a flying/falling object to the behavior "physics"? (I'm sorry if I do not write correctly and not in the section).

    demo

    capx

    I'm not a mathematician, so it may be inaccurate.

  • Image editor is my favorite Construct 2 feature at the moment.

    My entry

    <img src="http://dl.dropbox.com/u/3232744/lrrh.png" border="0">

  • My first concern is performance. Will construct2 game run smooth enough on phones to be a good app?

    Yes. FPS on cocoonJS is enough, at least for me.

    In which resolution should i draw my graphics? If I draw graphics to match iphone 4 resolution for exapmle, and use scaling like in this turtorial will it look good and run smooth enough on iphone 3?

    Bigger resolution. I would dismiss all devices below iPhone 3GS.

    Third - which html5 to phone coverter is the best?

    I would bet on Ludei cocoonJS.

    + is it somehow possible to save game progress?

    I guess it is mandatory for any wrapper.

    Hear out other opinions, I may be just lunatic.

  • I would do it differentially - with animation frames, something like this:

    capx

    In your example, both boxes receives click in the same tick, so all the commands are executed and boxes returns to previous states. That would be my guess.

  • I'm making a game with r95 where I'll need to loop an animation.

    In the earlier versions I'd swear I saw it somewhere, but now I can't find it anywhere..

    Maybe you are confusing it with audio action "Set looping"?

    I already did my search and I also can't find the loop property in the properties dialog..

    Still there:

    <img src="http://dl.dropbox.com/u/3232744/loop.png" border="0" />

  • Kastas and farsmile90 can you test my game?

    ipod 4th: no sound effects, only music on the first screen, it ends then you proceed; 34fps on average.

    Kasa: 400; Distance: 15249 <img src="smileys/smiley1.gif" border="0" align="middle" />

  • But i tested my game on samsung galaxy s2, sound work fine. Hmmm.

    iPod Touch 4th - no problem with sound.

  • Ill send you my character I have drawn up in incscape to give you a idea If you like?

    Thanks, I'll be waiting.

  • Could you share more info about the project.

    How complex is your character and it's animations? Will there be additional animations to standard ones: walk cycle, jumping, falling, idle? What is your time frame?

  • Nice solution by PixelMonkey: Thread

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  • Animations "idle" and "run" are triggered by the same condition - platform is moving.

    You should invert the one with "idle".

    <img src="http://www.scirra.com/images/articles/platformanimationevent5.png" border="0" />

  • ...By the end of the summer I'm confident we'll have exporting to iOS native apps,...

    We rarely get to hear about ETA's, so it is very encouraging to keep working on a game for the App Store. Ludei's CocoonJS Launcher impressed me a lot, not sure about appMobi yet.

  • Still not quite sure how to set it up.

    Example

    capx

    Sprites are generated using 3d software. And in Construct 2 animation speed is constrained to ball's velocity. If you use physics or other mechanics, just calculate ball's speed and set it as animation speed.

  • Any thoughts?

    Demo

    I was making a game for "Reclamation" contest till I went crazy and formatted my PC with all files including capx.

    If it is effect you are looking for, just make an animation of rolling texture and manipulate it with angles.

  • "Add another condition" to any event with "Make 'or' block" selected crashes the program.

    <img src="http://dl.dropbox.com/u/3232744/crash.png" border="0" />

    R86 64bit Win7