Well, thank you — Glad to see you're willing to help and I'm also glad to see a dragon username.
So, basically what you're saying is I have to set a variable for the tall grass to a variable. Whenever I take a step the number decreases by 1, and when it hits zero, a battle begins. But how do I make it a more random chance, with at least 2 random encounters per route? Have any suggestions for that?
The difficulties I'm having are
-creating the battle scene. It's the most important aspect of Pokemon
-moving into buildings and new routes. In my past experience with Construct, whenever the character was teleported to a new location, the camera would just whiz past, instead of jumping instantly to the area.
-I also need help with generating and keeping stats of pokemon (like IVs, personality, level, gender, etc.) and saving information about previously battled trainers
-Creating a fakemon pokedex :/ That's kind of obvious
-Seasons
-Eyecatches for entering special areas
I'm much newer than you, but hey, we could probably improve by a lot by working on these projects