kariko's Forum Posts

  • 5 posts
  • Hello all. I need a sprite of a person, but I'm not sure where to find one. I'm not an artist, which means I can't draw at all, so I was wondering if there was someplace that gives sprites for free? Right now I'm using boxes as placeholders...but in the game I'm making, it REALLY breaks the seriousness I'm trying to create. Any help?

    EDIT: Also, in order to not make another thread, how do I disable controls until a certain point of time?

    Thanks.

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  • Alright. That was one of the sites I searched, and I found one that I liked...for personal listening XD. I think I'm just going to record my own music from the keyboard I have. I have some song ideas that the free music doesn't seem to have. Thanks though, I'll use that site eventually still.

  • Does anyone know where to find music that could be used freely? Like, so I wouldn't get sued if I used it in my game? I've searched and found a lot, but they aren't really for games, they have lyrics and stuff. I asked here instead of making a new thread, sorry javd1390 :P.

  • Its very cutesy. I like it, but I like much darker ideas, so it doesn't really work for me. Still, it looks and plays nice! The only thing wrong seemed to be that the environment was made of many MANY tiles put together, but I'm new to Construct so I think that's not avoidable. It is cool, though. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi! I'm new to Construct 2 and I had an idea for a game that I was trying to create. I want to make a puzzle game where the main idea involves moving boxes onto buttons. However, I want to add some other things in to make it interesting and challenging.

    1) Selecting things

    I want the player to be able to click certain boxes or platforms in order to select them specifically. I was thinking this would be easy, but then, I also want to make it so that after it is selected, pushing different keys does different things to it. So would that be a sub-event, or what? (Also, the rest of this list is after the object is selected by clicking.)

    2) Gravity

    After selected, I wanted the 1 key to make the object reverse its gravity, so like it would fly to the ceiling. The 2 key would make it fall back down and make it weigh more after falling. Also, a different key pushed alone without anything selected would make the player flip his gravity ALONE, so everything else would stay. How would I do this?

    3) Checking weight

    Tying in to the heavier object idea, I wanted to make "scales" that would measure the weight of objects and see if it weighed enough to activate it. How would this work?

    Sorry, I'm new, so figuring this out is kind of difficult. I have a vague idea of how things MIGHT work, but I'm not sure if it would really work. Also, do you guys think this game sounds hard to create or no? Because if it is, I was thinking maybe I should try other stuff first before taking this on. Thanks.

  • 5 posts