Karapan's Forum Posts

  • 9 posts
  • Is it possible/efficient to make a collision system for an isometric game without the solid behavior?

    I have some sprites that I need to not collide with walls, but collide with another sprites and im wondering how to make it smooth like solid behavior.

    Much Thanks

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  • Earth has 2 types of movement, rotational, (you can use rotate behavior for that) and traslational, which I guess you can use the info in this post:

    I have not enough reputation to post it

    scirra dot com /forum/circle-movement_t72771

  • I Can't see why your ball sprite is moving diagonally because I'm currently at work. however, I can give you some advice about your second issue. ¿Do you have assigned the obstacles the behavior Solid? your sprite should not move through obstacles with that behavior.

  • Okay, it's already solved.

    When I got the error I was using Windows 8, with the r90 version of C2.

    Just had to uncheck the minification option and now it works correctly.

    Thanks again for the help.

  • Im having some exportation issues when using this mod(HTML5 and Node Webkit).

    When I run my .exe, or try tu run it on my personal server via web, it crashes, and gets me this error:

    Uncaught node.js Error

    TypeError: undefined is not a function

    at h.$l (file:///C:/Users/******/AppData/Local/Temp/nw8976_6686/c2runtime.js:330:428)

    at HTMLDocument.<anonymous> (file:///C:/Users/****/AppData/Local/Temp/nw8976_6686/c2runtime.js:328:374)

    at HTMLDocument.n.event.dispatch (file:///C:/Users/*****/AppData/Local/Temp/nw8976_6686/jquery-2.1.1.min.js:3:6404)

    at HTMLDocument.r.handle (file:///C:/Users/*****/AppData/Local/Temp/nw8976_6686/jquery-2.1.1.min.js:3:3179)

    I guess the problem is that there are some temporal files associated to this plugins, and they are not created when I launch the game.

    I have also tried to export it without the mouselock plugin, and it works correctly, so It seems the problem is mouselock related.

    Could you tell me why is this happening, or in sort of way, tell me how to resolve it?

    Much Thanks

  • Wow! Much thanks, that exactly what I was looking for!

  • Hi Guys, I'm wondering if is there any possibility of blocking the mouse inside the window?

    Currently I'm working on a topview crosshair based shooter, and I found a problem: If I move the mouse outside the screen, it stops moving, and when I return it back in, the crosshair makes an ugly insta-movement to the mouse position. I guess it may be impossible (Because as far as I know, mouse has more priority than the browser (chrome, in this case))

    Do you know if it does exist any way to do this?

    Greetings from Thanksalotland.

  • If you need some help, first change your post title to something that will describe your issue.

    Aww sorry, its my first post and I forgot it :/

  • I got a problem here mates, I'm working with a sprite(lets call it "amigo") whose coordinates are related to the mouse coordinates, and that sprite has to be restricted in a circular area.

    Suposing that there is a sprite ("chain") whose coordinates are the center of the circunference, How Can I make that if "amigo" gets x distance away from "chain", "amigo" gets restricted in that circular area.

    I'm letting here a picture that I hope it helpsMuch thanks people!

  • 9 posts