kanishka3001's Forum Posts

  • 5 posts
  • You helped me a lot oosyrag Thank you !

  • Hey all,

    I'm trying to make a spinwheel game like Wheel of Fortune, where the wheel is with several gifts around the edges.When I shake the phone wheel start spinning and then after few seconds I want to slow the rotation. And at the end I would like to identify the gift, which points to the arrow. So far I'm good detecting phone shake. I tried to spin the wheel but so far no luck.

    Capx:

    windsorsolutions.co/games/wheel.capx

    Can you please share the WheelOfMisfortune.capx if you can. kittiewan and Weishaupt

    I am really not good with physics and have tried this is several ways. Maybe there is a better/easier way to do it without physics, but right now I'm coming up with blanks. Any ideas would be appreciated!

  • yes you are right..

  • I'm also trying to make a spinwheel game where the wheel is with several gifts around the edges.When I shake the phone wheel start spinning and then after few seconds I want to slow the rotation. And at the end I would like to identify the gift, which points to the arrow. So far I'm good detecting phone shake. I tried to spin the wheel but so far no luck.

    Tobye Do you have a .capx file which I can use to get an idea about this.

    Capx:

    windsorsolutions.co/games/wheel.capx

    Please help. Thanks

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  • Hey all,

    I'm trying to make a spinwheel game like Wheel of Fortune, where the wheel is with several gifts around the edges.When I shake the phone wheel start spinning and then after few seconds I want to slow the rotation. And at the end I would like to identify the gift, which points to the arrow. So far I'm good detecting phone shake. I tried to spin the wheel but so far no luck.

    There was a old post, but the dropbox links are not working.

    Capx:

    windsorsolutions.co/games/wheel.capx

    I am really not good with physics and have tried this is several ways. Maybe there is a better/easier way to do it without physics, but right now I'm coming up with blanks. Any ideas would be appreciated!

  • 5 posts