Kanezish's Forum Posts

  • 7 posts
  • I wasn't expecting such a quick reply! Thanks! I'll be sure to remember that

  • Hey, I apologize if I posted this topic in the wrong place or if this question is too obvious.

    I've always wondered why retro games' graphics are sized based on powers of 2. Why should I keep that in mind when creating sprites for my game? And to what should I apply that rule? Characters, BG, everything?

  • Hey,

    The plan was to make it so, every time I clicked, the Sprite2 moved in a parabola to targets x and y. I'm sure I overcomplicated things with all these instance variables (I'd appreciate if someone told me an easier way), but it kind of worked in the end. The Sprite2 does move in a parabola once I click, but it keeps going down past the target location.

    Seems like it's because the every tick action doesn't stop once the mv_pgs (movement progress) gets to 1, as when I displayed the variable, it kept increasing. Thus, how would I fix that?

    Thank you really much for any help given.

  • Nice. Even got to learn about lerp() and cubic() as well. Thank you for the quick reply!

  • Hey, how's everybody doing?

    I'm making a top-down game and I've got this frog which is supposed to, every 5s, choose a random location in a radius of 8 pixels around him and somehow make a single leaping movement towards that location. However I can't figure out how to do it. I'd really appreciate some help.

    Thanks in advance for any advice

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  • You could use the Lenghtdir() function, which returns the position of a point in a radius of x pixels around another point in an y angle.

    To tweak the rotating speed, simply increase or decrease the rotation_angle change every tick.

  • Hey, how's everybody doing?

    I've just recently started messing around with Construct 2 and the wide range of tools available for us to use for sprite movement has been confusing me a little.

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    I've got this frog which is supposed to, every 5s, choose a random location in a radius of 8 pixels around him and somehow make a single leaping movement towards that location. However I can't figure out how to do it. I'd really appreciate some help. (Also, you may notice I set the Lengthdir function but didn't use it. That's because I couldn't figure out how to call a function while setting the value of an action. If it isn't too much, an answer for that would really save me)

    Thanks in advance for any advice <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

  • 7 posts