KaMiZoTo's Forum Posts

  • What a strange game but a pleasant one too!

    I really enjoy resolving that first room. I would love a game like that on my phone!

    The atmosphere is very 'bizzard' (graphic&sound) but works pretty well. (nevertheless the music is a little irritating)

    Anyway it's a very nice demo. Keep up the good work!

  • This game is gorgeous! It really shows how far C2 can visually go. And it's encouraging!

    Great work Aurel!

  • Hey Manukeo :)

    The game seems to progress well since I last saw it. Works fine on my pc!

    It's strange. Is there a shader that blur the screen around the hero or is my monitor broken? ^^

    You still have issues with the 'restart layout' action? When we die, we can't play again. I had to refresh the page.

    I think Zombies are enought hard with just the contact penality. No need of projectiles. Otherwise There're too hard.

    (try to desactivate the enemy events when you're dead.The spider was pushing my deadbody.)

    The minebombs are fun!

    Keep up the good work. :D

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  • CrudeMik It's getting better and better! I still love the awesome work on the audio. :)

  • I sometimes also have freezes like that. I though it was an issue with my code (a memory leak or something). I haven't realize it could come from a Node-Webkit bug.

    So this topic interests me!

  • Very well done! Good feeling!

    Run smooth on Chrome (W7 / i7 2.93HHz / GTX 570)

    Just some fps drops when I catch a bonus.

  • Aurel I'm more amazed than you are! :D

  • Working on the 'Betzel Temple' area of CoinOp Story :

    <img src="https://dl.dropboxusercontent.com/u/13847313/CoinOpStuff/BetzelTemple.jpg" border="0" />

    elksign Wooo! Looks really really promising! :D

  • Great example, thanx!

    It will be useful for one of my project. :)

  • anata As it is a tribute freegame and I changed all the trademarks name (which was the main issue), it should be ok. (the small copyright usage, like screenshots and short sound samples, is less problematic)

  • alvarop You can try the prealpha demo if you haven't.

  • JohnnySix   Thank you! I will implement that trick in my game, even if it still breaks. :(

  • Thank you. Yeah that's great to have some visibility. :)

  • PixelRebirth Well sadly it's not a solution.

    In the example I show here, when the fps is low, the jump height is higher.

    But on my game (CoinOp Story), when I try it on my laptop and have a low fps, the jump height is lower. (and my hero use the platform behavior)

    So the fps has an influence on the behavior but a random one depending on the game and perhaps the computer I guess.

  • Damn :/