kamealex's Forum Posts

  • 2 posts
  • Hi there,

    I downloaded the Capx file but it makes my exe crash. Could you quickly explain how did you get the bouncing being the same height all the time? I tried adding a velocity change (Y -whatever) and it works ALMOST perfectly, because sometimes the ball "rumbles" when hitting the ground. It's like the normal physics and the event are fighting each other.

    Any help will be greatly appreciated.

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  • Greetings!

    I was trying to develop a small A.I. for an enemy. The idea is having an invisible sprite playing as sensor, so when the player is overlapping it for more than 2 seconds, the enemy related to that sensor changes it's animation and tries to smash your character.

    I was wondering how do I set a timer just for that character, so it can run with this logic:

    -Set object timer to 0.

    -When player is overlapping sensor, the object timer starts.

    -If time = 2 (sec.) then "attack" attribute activates, and after completing the attack, it will return to 0 and set the animation to a non-attacking behaviour.

    -If player is not overlapping sensor, set object timer to 0.

    -Else, keep the regular animation.

    Something like that. The idea is that, in a platformer, you can run through that enemy without getting damage, except if you stay near it for 2 seconds. You know, like a small trap that waits a little bit.

    Maybe it can be done by the "wait" option, but I don't know how to set it up exactly.

    Maybe there's another way to program time-controlled reactions for the characters, but I don't know. Do you think it can be done?

    Thank you for any help you can give me.

  • 2 posts