Kallste's Forum Posts

  • 4 posts
  • crazyPathRooms is interesting, but the previous door (which we entered) cannot exist, since in Roblox Doors when we open a door, it cannot be "opened" again or even generate again a new room.

  • I want to create a Roblox Doors FanGame, but I'm having problems with how I can create a more efficient room generation.

    Firstly, I thought about creating a generation of rooms that use tilemaps (for optimization reasons and better handling when creating rooms), and then I should clone these tilemaps objects and create the room design in them and save them in another layout.

    When a room is generated, a door is created along with it, and when we open the door, the next room is generated, and the rooms that are generated may or may not contain drawers, and these drawers may contain items or coins, or may not contain anything.

    Obviously the rooms that are generated NEED to be connected to each other for a better design, here I have images of my logic.

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  • Basically, what I want to do is that when the player collects an item, a notification appears on the left side of the screen, which says the name of the item that was collected, but if the player collects another item seconds after collecting the previous item, the new notification appears below the other one.

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    This is an example of what I want

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  • As closer the entity gets to me, the camera will shake and the magnitude of the shaking will increase

    Now if the entity is moving away from me, the magnitude decreases

    I tried that, but instead of the magnitude increasing as the entity got closer, it decreases, and I want the opposite.

  • 4 posts