> the bug seems to be: when using sprite->load image from url
> in conjunction with an instance object, it is automatically loaded for all of theinstances of this object, not just the one you picked.
>
That is by design, because Sprites all share the same image sources to save memory. Closing.
is there a workaround for this? in order to write dynamic and flexible code, it is essential to set individual images to instances.
perhaps a setting in C2 with this feature on off.
as i'm writing a game menu that is populated by a list from a database i need the instances to be able to grow shrink based on the number of items in list, which works but as soon as i assign an unique image to the icon , all instances get the same image.obviously renders the menu useless ass all icons are the same but points to different games.