Kageetai's Forum Posts

  • 15 posts
  • You mean like keepee mentioned?

  • Okay, I didn't think about the order. Thanks! :)

    Functional seen the two solutions given are no difference, aren't they?

    And I think the speed should not differ much either...

  • Thanks, this works perfect!

    Can you maybe explain why my way didn't work?

  • For now I have changed the layout to have just one row of the instances at the top and a second one at the bottom but these are a different object. So I can handle them seperatly. Works for this, although I have to double every action for them. I am really missing an OR in conditions...

  • This checks the distance between to points? But I want to know which of the instances the nearest is. For this function I already need the points of the instance, don't I?

  • Hi folks,

    I have encountered a strange problem!

    I want to check wether the player colides with different rectangles. So far my Actions look like this:

    <img src="http://i39.tinypic.com/wu19fn.png" border="0" />

    But I noticed that only the two bottom actions/conditions are working. They seem to override the top ones.

    Does anyone know how to fix this?

  • I tried that, but I need to pick the nearest not in the condition but in the expression...

  • Could you please explain furter what you mean with that?

  • Hi folks,

    I have a layout with many small objects. All of them are constantly moving to the left and when one of them leaves the layout to the left, I send them to the right of the layout.

    My problem now is, that I want the instance that I send to the right to have its values like size changed corresponding to the values of the instance just left to it.

    Does anyone understand what I mean? ^^

    I have this acquired with an expression like this:

    "Set height to: Object(Object.Count-1).Height"

    But the problem is that I have two rows of the objects, one at the top of the layout and one at the bottom and each should react on its own.

    So in conclusion my question is whether it is possible to pick the nearest instance of an object in an expression. I know there is the condition for this, but I need it in an expression.

  • Wow, thanks a lot! :-D

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  • That would be very helpful. Thanks!

  • Hi folks,

    does anyone know whether there is a simple plugin for just drawing a simple rectangle on the layout? Like with ctx.fillRect() in JS.

    For a very simple game I don't want any sprites but just colored rectangles on the layout...

    Thanks!

  • As gammabeam mentioned I don't want to rotate the sprites, because it is not like a real 8 bit game.

    I have done it so far with the small (16x16) images and set the scale to 3,but it kinda feels strange when using the Platform behavior. It kinda lags...

  • That's what I thought about. Just using bigger images with rescaling them manually...

    Do you know what effect the ingame scaling has on performance?

  • Hi there,

    I am trying to make an old school retro 8 bit style game, because these games are my love! :)

    So I think about the graphics for my game.

    I tried to make very small sprites and use the "Set scale" option of Construct 2 to achieve a pixelated look. But this doesn't look this nice every time and the platform behavior feels kinda strange this much zoomed in. It kinda lags sometimes.

    Also I was thinking maybe its better to make the sprites bigger and just display the game at normal scale.

    Does anyone know wether this shows in performance etc?

    Is it better to have small sprites but the zoom or no zoome and bigger sprites?

  • 15 posts