kaanakcx's Forum Posts

  • 10 posts
  • i know that i can make like that but using mirroed is not realistic.he turn right and shoot with right hand. then he turn left he shoot with left hand.

    i almost complate this game. but its not realistic. i need to solve this.

  • come on guys help me im waiting for you. i wamt to solve it. i wont sleep tonight.

  • guys.im working on my littile project. i try to lern new things. and i made moving animation without mirored. there are 5 animations : idle,walk right,walk left, attackright,attackleft.. and i used pin behaviour. but its complicated. there is no problem until 7.action. but i said platform is moving and the other event. when i press space , there is no shoot animation. and i said player is on floor. set animation idle. now i try to walk but system play idle animation. Please help me guys.

  • ohh man thank you so much. what do you think about my player move event. is there a suitable event for moving.

  • Hi Guys

    i asked you i need help for enemy follow player. and i solved it for your help. but there is a llittle problem.they follow me where i stay.but the all of the enemies move the same way. they just move left or right.i stay betweern 2 enemies and i want ne of them move right and the other move left. but 2 zombies move or right or left.

    ITS MY EVENT(Some times when character standing, he shaking. i thing the problem is size of standing and run sprites. and i make the same size all of them. But if there is a suitable event sheet for mooving character. i want to use it.

  • its Solved thanks your help guys.

  • thanks man i thing you use r179 version now im downloading and i will try . but i think i will understand .İ deleted the bullow behaviour . and i said player X<enemyx--enemey not mirroed and simulate platform left and Player X> .... etc etc i will try your demo walking and whic is better i use it.

  • ovv i close to find this

    i said

    enemy is on screen --- enemy set angle toward --Player.x,enemy.y (if i say Player.y when i jump they move slowly.)

    enemy set mirrored

    now they follow me when they move on the right what i want. but when they move on the left they're walking on their head like this

    HERE IT MY NEW EVENT

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  • thanks dude but it didnt work. i did player X> enemey.x --enemy set mirroed and playerx < enemy.x enemy not mirrored. but notthings happend. the just move on the left thaks to bullet behaviour i find this example but i it s 4 direction move. i want zombies attack me so the need to follow me.,

    http://dl.dropbox.com/u/11087850/EnemySlimeLerp.capx[/code:9vzcl7rx]
  • its solved thanks.

  • 10 posts