Jx03's Forum Posts

  • 3 posts
  • Thanks a lot! :D

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  • Extract from the how do I FAQ (sticky in that forum) section "Audio" :

    olume control on a sound played - LINK

    This is for sounds, but should also apply to music.

    Also to fade it, use the lerp expression (also explained in the how do I FAQ).

    I did try that, but I don't have any idea how to implement lerp into Soundvol. I attempted adding a 'lerp (-40, 0, 2*dt)' to the 'add to' action for variable Soundvol, but it didn't work. Any ideas?

  • First of all, Construct 2's the best! This is the only program I know where you can make a full game in just a few minutes! <img src="smileys/smiley4.gif" border="0" align="middle" />

    Anyway, I know it's a noobish question for you guys (I'm still quite new at this), but I've been searching on the forums how to do just that -- sadly, the only solution found applies only for Construct Classic.

    Any help would be appreciated! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • 3 posts