just_another_man's Forum Posts

  • 2 posts
  • Good morning,

    I made a video about this topic a little bit ago. It explains different ways to stop/interact with bullet behavior. The last example uses tags. Let me know if it helps:

    https://youtu.be/RMXcth7qUwY

    Thanks!

    It helped but in different way - I just reverse the movement of the monster On collision with that field and it works good enough. I think I have this problem because the monster and enemies have 8Directions Behavior (monster can take control of the enemies).

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  • Hello!

    I make a game where you can play as a monster and must run from the enemies. I want to make a field which will be block movement for monster but not for the enemies (also for their bullets and LOS). I tried to give this field and monster Solid behavior (with a tag Monster) but this doesn't work.

    I think that I don't properly understand how the tags work, but can't find solution.

    Or maybe there is another way to do this?

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