Julmust's Forum Posts

  • You may think you're some hot shot prancing about.. but out here, in the real world, we got real problems.. you know how we deal with those problems? Alone! So, beat it and leave this to the grownups, ok?

    ... Welcome back Now make some games!!

  • It should be pretty simple to quickly hack together... Each individual "square" in a Tetris block should be separate. Then when a row is achieved, have a collision rectangle and destroy every individual square it touches.

  • Generally I would not consider joining a project like this, unless you've shown some serious progress. If you really are serious about it, work on it for a couple of months and show off what you got. If you've gotten far enough on your own (which shouldn't be that hard) I think people are more geared to join your cause!

    Another idea would be to do a proper design document. I just sat down yesterday and wrote one for a similar game, all in one day (all it should take for a small game really -- everything else is superfluous fluff). The process of deciding exactly what the game is going to be is both rewarding but also highlights obvious flaws in your design.

    Anyway, I wish you good luck:)

  • First I was like.. hmm

  • It's quite possibly the only good Swedish full length movie to have been released this century.

    They have a ton of nods to how Sweden was during the 70's and 80's. The lady that burns up is also this girl right here:

    which everyone in Sweden from the 80's generation know and love:). Children's shows in the 80's were the shizz!

    One of the few films I've actually seen twice on cinema.

  • I have a small problem, I try to recreate your example but keeps crashing. Do you see any reason why it crashes when I pickup bullet2?

    http://img237.imageshack.us/img237/4667/53045846.jpg

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  • Davioware - Thanks for you run down! It will definitely benefit me a lot!!:) As far as my cap goes, maybe a brief explanation is in place -- The body and legs are supposed to be different meshes so the legs can run forward while you aim around with the arms. So the three dots represents head and arms, basically The subevents you show makes sense, it's a different way of thinking I need to get my head around!:) Thanks again, your tips are invaluable!

    Thanks!

    ~Julmust

  • Thanks for the reply, so basically I don't have to worry that much about using events 100% logically as long as they work as intended? Because the things that will make the fps drops are most likely shaders or GPU heavy operations?

    Thanks,

    Tomtedricka

  • Hey People...

    I'm making a small game in order to learn Construct, I intend the game to be a platform shooter. First of all, I'm amazed by Construct -- coming from MMF (actually I started out way back in ZZT.. But I digress) it definitely seem more robust and more agile... However, that also makes me weary in regards of if I'm doing stuff in an effiecent , sane or "right" way. So, I have a small question to you well-seasoned .cap-jackers; could you take a quick look at my .cap to come with some feedback, no-no's or general tips on doing the stuff I attempt on doing? Basically, I'm leeching on your expertise for a sanity check:)

    Lastly a question -- How is the in-built platform movement working with regards to Time Delta and V-synch? Is it bulletproof to FPS drops?

    Warm Regards,

    Julmusten

  • Very useful stuff, Lucid!

  • Hey!

    I'm new around here but a real oldie around click and play games; been using game dev tools since zzt / megazeux back in the ASCII DOS days. Working as a professional game developer as an artist but my love is in the indie development. I'm here to check out Construct and I like what I see...

    Kind regards,

    ~B