Say you have a platform game and you want to add the ability to climb walls if you pick up a certain object... Is it sound to do "If Player('HasClimbingShoes') = 1 then include Even Sheet "Player Climbing" (don't know the pseudo code standard around here, hope you get it)?
... Or should I just include those checks in the actually Events? If so, how many Conditions can you have on events? Does it matter if you have 15 conditions?
I have a tendancy to think that stacking of the conditions matters, so if you have the least resource heavy condition first (say, is key pressed?) it will not go through the other 15 conditions?
Thanks for your time
~Julmust (Swedish Christmas Beverage)