Jsmith0819's Forum Posts

  • 2 posts
  • Thanks Jobel!

    This gave me a good starting point, though what I did was a lot more complicated. I created families of different spawners that it would choose a random instance within the family to spawn. Those had a bullet behavior and spawned their associated sprites when they hit a collision box.

    Now I have many different spawners set to different times. I just need to figure out how to cancel one spawn if its timer overlaps on the same time value as another spawn timer.

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  • I'm doing a continuously scrolling game. I want to create objects that spawn pick ups, enemies, asteroids at varying times from off screen ahead of the player.

    I want to give it a time variable so that it waits between 5 and 20 seconds before spawning again and then make it continuously loop this function while the game is playing.

  • 2 posts