josiascaignard's Forum Posts

  • > lucid I can't seem to figure how to make the sound events work in C2, I did the same as you did in your image.

    >

    > josiascaignard if possible could you send me the non-sound playing capx at , so I can take a look, I should be able to see if it's a bug or help you out if it was a missing step.

    >

    I think i found the issue. ExampleScml.triggeredSound returns the full path of the sound (for example "Sounds/ExampleSound"), but folder is already specified in the play-by-name function (Folder: Sounds/Music). Construct will therefore look for "Sounds/Sounds/ExampleSound" instead of "Sounds/ExampleSound".

    What worked for me was to use ExampleScml.triggeredSoundTag as the audio file name, as this instead only returns "ExampleSound" and the final destination will be "Sounds/ExampleSound".

    it was what Toroquin said.

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  • > Help: the sound I added in Spriter doesn't play in Construct 2. I have the latest version of everything installed.

    >

    Since there are so many options for how to play sound in C2, the importer doesn't automatically add the events you need. Here's the most basic setup:

    > lucid

    > Any idea what am I doing wrong here ? Or is a Spriter bug ?

    > The parts applied from the Character Map are not aligned correctly

    >

    >

    Spriter lets you set default pivot points on images that you can use in your animations. The advantage of this is say your character map had a character wearing a long pointy hat as part of the head image. Then you can set a different pivot point for the head, and your character map will align. If you look at the file palette, you can see your images in the folder and you can double click to edit the default pivot point. You can also copy and paste the default pivots from the original files using these buttons:

    For now, you have to copy each pivot individually, but there will be a shortcut in the future that let's you copy the pivots for the entire folder for files with the same names.

    lucid I can't seem to figure how to make the sound events work in C2, I did the same as you did in your image.

  • fluke939 It is actually a kind of sound board, with one sound, it is all that this app do, it was kind of a joke between me and my coworkers and ended up in play store just to know how the process of publishing is.

    You got through the tutorial and after that it should have showed you a screen that makes sounds when you shake the phone.

  • Hi guys and gals, I've completed and published my first app for android. It was made out of a joke and the fact that I coudn't find an app that does the same at the time, so, enjoy:

    https://play.google.com/store/apps/deta ... ulator2014

    It was wrapped with Crosswalk for android and works with screen resolution between 640x480 to 1920x1080.

    Looking forward to your opinions.

    PD: I'm actually making a game but this was to try out how to publish in Play Store.

  • giffjo I also fixed my problem but it was a problem of mine, since I gave name to a sprite and it contained special characters, specifically it's name was "no_está" and that was causing problems with crosswalk since doesn't support special characters, it was a pretty stupid mistake by me. Thanks for sharing yor experience anyway.

  • I'm having the same error and can't get it to work, did you resolved this?

  • lucid I have a problem, when I preview my project, I've attached a screenshot from the error prompt in the preview mode. I tried disabling some events (since it only crashes when the player touches the ground).

    Thas started happening since I updated the spriter plugin.

    Please help me, I'm stuck here because I can't do a thing.

  • I want the players to configure the keyboard controls as they like, but I can't find a way to implement it. Is there a way?

  • robin Sommer It is looking pretty amazing, are you a Nintendo developer? if so, how did you become one? I'm intrested in bringing my game to Wii U.

    I'll buy your game when it comes out for Wii U, looks very promising.

  • Wow, thank you so much lucid, you surely are fast, this software will be the best in no time.

  • lucid I have a question, I have done an animation in spriter, it is 512 pixels tall aprox. and when I import it to construct, I can't re-size it, it just stays at the original size even if I change the size in the canvas, when I run de layout it stays at the same size. is this normal?

    Thanks in advance.

    And by the way, spriter is such a nice application, thanks for doing it, I bought it yesterday.

    excuse my poor english, is not my native language.

  • But is this possible to implement as a Plugin or effect into Webgl? that's the thing, if someone more experienced says it can be done, then we could make it appart from construct main releases and post it into effects/plugins section.

  • Yeah I would like to know if it is possible, because it would keep the quality of the games made with construct, even if the years pass by.

  • Hi, my question may be stupid, but anyway I'm going to make it.

    Is there any way to implement another sampling method to Construct? I'm not too fond of Linear scaling, and it would be super useful to have some of the sampling techniques from some emulators like X2SaI or XBRz.

    Here is an example of the difference that can make a scaling technique, I think it would be awesome to scale not only pixel art, but for sprites of major sizes.

    A good example of the use for this would be:

    I make a game with a standard window size of 854x480, the character sprite is 128x128 (it is not pixel art, is aliased) when I present the game in 1920x1080, my original pixels will be 2.5 times larger, and because of that 0.5 multiplicator, it will not scale properly in point scaling and will approximate some pixels. Meanwhile if I use XBRz to scale, It would look better if for example someone plays it in a 4k resolution screen someday.

    If this is impossible in html5 sorry, just tell me, but I couldn't fin info on this in the forum, neither in tutorial or plugins sections.

    Sorry if my english is not the best, it is not my native language.

    Thanks in advance.

  • I always get the error window, I've tried many times, but anyway, I think by the time I finnish my game it will be fixed.