Hi
I have a "Food Supply" with the Private Variable being at 11.
*Basically in my game I create a fly using another object with mouse movement
*So whenever the player collides with the fly , it destroys the fly and reduces the food supply (-1)
*The object with mouse movement is then destroyed
Sounds simple right? but construct doesn't understand it.
*The player collides with the fly and the fly won't be destroyed for some reason , the food supply is subtracted by -11 instead of -1
*The fly is visible from the start , when in every way its meant to be invisible until the user creates it using the object with mouse movement.
I apologise for confusing you , I attached an .cap file (look at layout 4)
http://www.speedyshare.com/files/25943630/iFrogger.cap
Thanks.