JordanKal's Forum Posts

  • 11 posts
  • rexrainbow

    Both plugins seem to work on their own, the capx just won't open for me. I re-downloaded the plugin from your "List of my plugins" and re-downloaded your capx from your first post link "capx" but I'm still unable to open the file. Same error as the one I have in my third post. I'm using the same version of contruct as well, R173.

    I wonder what's causing it to pop up the error

  • JordanKal

    I guess you might try to re download the capx. Sorry for this inconvenience.

    Hey Rex,

    You shouldn't apologize since you were the one nice enough to even post this. So thanks for taking the time to help out. I'm just wondering what version of construct your using when opening the file? I downloaded your latest capx and I'm still having the issue so maybe I did something wrong on my end.

    Here's the links I used for the plugin with Construct R173:

    dropboxusercontent (dot) com/u/5779181/C2Repo/rex_dragArrowKey (dot) html

    dropboxusercontent (dot) com/u/5779181/C2Repo/rex_touchwrap (dot) html

  • The message to install the plugins are there but this error seems to appear when opening the capx. I don't seem to have any issues with your other capx files

  • JordanKal

    "Dragging to ArrowKey" need the rex_touchwrap plugin.

    But I thought you will see this error info which tells you the missing plugins. Could you paste the error message?

    Hey Rex, I do have the touchwrap plugin. But here's the error:

    I had to block out one part of the file path with a red box since it has a bit of my password on it.

  • JordanKal

    Sorry, I had updated rex_gfsm plugin to fix it. Please download them again.

    Hey Rex,

    I still seem to have the problem. I downloaded the "Dragging to ArrowKey" plugin and the capx, then tried opening it with construct 2 (R173) and the error still pops up. I had someone else open it on their construct 2 (R173 also) instead since they have a license but they have the error as well.

    Is there an additional plugin that's needed?

  • Hey Rex,

    The capx has a conditionID problem, how would I go about fixing this?

    Error is this:

    Could not open project,

    Cannot find condition by ID

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  • Yann

    I appreciate the information Yann, I'll give it a shot

  • Yann

    Hey yann,

    I came across your amazing plugin and was wondering how I would add more nodes to the square in the "split poly" capx you have on the front page?

    The square starts off at 8 nodes with 1 node in between two vertices like this:

    * * *

    *xx*

    * * *

    Is there a way to alter the capx to have a square with two nodes in between each vertix? Kinda like this:

    ****

    *xx*

    *xx*

    ****

  • LevelUpJordan

    OH, absolutely amazing,

    I really appreciate your help and your explanation, thank you

  • LevelUpJordan

    Hello, I appreciate your example it does make alot more sense (I think). So does that mean if I change the equation to sprite.Y + (300/30*dt), then the sprite object will move 300 pixels in 30 seconds?

    I was wondering how I could make the sprite object move 5 pixels every 0.2 seconds using dt every tick?

  • Hello,

    I'm new to the scirra forums and construct2 but recently joined after someone showed me some cool things you can make with the game engine. But to get to the point, I have some questions about dt.

    I think I have a basic understanding of how its used but I can't seem to fully grasp it. Lets say I want to move an object like this:

    Event: Every Tick--> Sprite set Y--> to sprite.Y+5

    I know there are behaviors that come with dt, but I would like to move the object this way for a scenario in the game. I would like to move the object 5 pixels down. The problem is it's not always fast unless I add dt but even so I can't seem to get it right. I would like for it to run as fast as possible on different systems and devices but have it move at 5 pixels.

    So I was wondering if I would set the sprite's Y position to sprite.Y + (300*dt)

    Or would it be sprite.Y + (500*dt)?

    I assumed it would be 300 since multiplying 5*60 gives 300. So every 60 seconds the sprite would move 300 pixels which would be 5 pixels a second?

    Or am I wrong? I find dt a bit confusing so I would appreciate it if someone could tell me how I can move a sprite object by 5 with dt. (Sprite.Y+5)

  • 11 posts